#CV Review Junior Game Designer
3 messages · Page 1 of 1 (latest)
I'm no professional in HR but I listened and read up on different person doing. So these things I would probably do different and sorry if some thing may sound a bit harsh but English isn't my native language: 1) The personal section is optional, currently non personal and stuff everybody would write. I would either delete it or write why you are so passionate about game design. 2) In the Education section i would elaborate in bulletpoint style a bit what you are during in the studies. 3) In the work section, i totally would mention you experience in catering, since you don't have much experience and it shows, that you can work under stress and in a team. 4) Condense the Software Skills a abit. No need to say 4 Adobe programs, you could just say Adobe Creative Suite as the ecosystem. I personally prefer dropping such skill in bulletpoints while descripting the studies or work experience. For example " - Created 3D animated characters for an Open World game using Autodesk Maya." 5) Add a project section of small games or experiences you coded either as university work or privately, preferably with link to check them out. This can show your skill and passion even if you don't have a lot of work experience. It could look something like this: "ABC Jump - Created a small 2D platformer in Unreal Engine which incorporated elements of X with Y. " 6) Which is closely related to point 5: it could help to learn, use and link your Github. From what I know Github is very important in IT jobs and I could see why it could help in the Game Design field aswell.