#Roads look wack!

5 messages · Page 1 of 1 (latest)

covert karma
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Hey everyone! I hope you are doing well. I just loaded up Cities Skylines after a while. Originally I couldn't load the game so I had deleted some mods. However, I was dumb and didn't pay attention to what ones I removed I was curious on maybe someone would know. I now cant see my roads, or buildings in some saves. The Roads look like this, the buildings are just gone. Thanks if you can/cannot help me!

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Details:
No details```

```A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Null method for quistar.treeanarchy.mod
  at HarmonyLib.PatchProcessor.Patch () [0x00000] in <filename unknown>:0 
  at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00000] in <filename unknown>:0 
  at TreeAnarchy.Patches.TreeInstancePatches.EnableTreeInstancePatch (HarmonyLib.Harmony harmony) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at ColossalFramework.Plugins.PluginManager.AddPlugins (System.Collections.Generic.Dictionary`2 plugins) [0x00000] in <filename unknown>:0 ```

The errors I get as well, first one is after I place the Roads.. second is when I first load the game up
covert karma
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*Fixed

flat zephyr
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What was your solution?

covert karma