#Bulldozer is removing parts of assets

9 messages · Page 1 of 1 (latest)

livid ether
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I'm not sure if there's a mod responsible for this, I've had a check through everything I'm subscribed to and can't see any options for it.

On certain (usually custom) assets, the bulldozer doesn't remove the whole building it only removes certain parts of it. Video attached, hopefully makes more sense. I'm not sure if it's a bug or intended feature of a mod.

high anchor
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seems pretty normal to me, I can delete the sub-buildings of large Industries DLC factories too

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but they will all be deleted at once if I delete the main building

livid ether
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it doesn't happen in vanilla though

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trying to sort through to see what's breaking it

gusty narwhal
livid ether
livid ether
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Huh, it's actually EML

quasi hollow
# livid ether I'm not sure if there's a mod responsible for this, I've had a check through eve...

What I've seen is on custom assets, like Doddibot explained, they are considered sub-buildings. I notice it most often with parking lot stuff but it happens elsewhere too. If you have an asset you know will do this, usually using move it's bulldozer will completely delete the asset and sub-building. It's annoying sometimes but as far as I'm aware it's common and maybe not intended, but accepted.