#My tourists are bad drivers!?!? (UNSOLVED)

51 messages · Page 1 of 1 (latest)

eager stone
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I have to be honest I've tried literally everything I can think of here and canNOT figure this out...

[Sorry, but this is really long because I also listed all the troubleshooting steps I've already taken to save you some time]

Context: The stretch of road in question is a primary arterial between two of the islands on my map, one of which is densely populated and highly desirable with loads of tourists regularly. For context, there is no zoning anywhere ON the avenue, and only somewhat limited intersections in order to keep the traffic flowing well. I use this methodology throughout my entire city, and it works very very well to keep traffic flowing

The issue that I'm having is that out of every tourist that leaves my city on this one road, about 25% of them will STOP at one of two nodes. They also almost always turn into a different lane while they stop, blocking at least two lanes of traffic in the process. There are often multiple tourist vehicles with this issue which can completely block all three lanes of traffic!

When I click on the vehicle to see what's up, the info card alternates between "leaving the city" and "looking for parking spot, leaving the city". After doing this for a moment, about 50% of them who stopped at the first node find a path to the second, and the other 50% just de-spawn themselves. Then the majority of those who reach the second node will de-spawn after searching again for a moment, and the final remaining few (very few) do indeed eventually find a way out and just continue on. For the record, traffic de-spawning is turned off in TMPE

This phenomenon is NOT happening with residents of my city - ONLY with tourists. Only on this one road. Only at these two nodes. Only when leaving.

Steps I've taken:
-Destroy and rebuild road
-Rebuilt with different type of road
-Changed road from ground to elevated (this merely changed the node(s) where it occurs, but it still happens)
-Assured that the node/ground->elevated transitions were super smooth, level, and lanes match up in a straight line
-Moved the node(s)
-Change the node type (middle/bend/custom, etc)
-Destroy/rebuild the pedestrian path next to the road
-Added more parking near the passenger train station nearby
-Added a new outside connection (passenger harbor) on the other side of the island
-Increase/decrease speed limits on the road
-Broken Node Detector found zero broken or ghost nodes on the map
-Checked TMPE - no lane instructions on those nodes (no Hugo There ™️)
-I tried adding Hugo There lines
-Path units, vehicle counts, etc are all well below the game limits
-All mods are updated
-All mods are compatible using latest Compatibility Report
-tbh I've probably tried more things and can't remember

I've been playing with this general set of mods for a while now and have had almost no issues until I developed this island and built this road to it. It has since become an issue because not only did a LOT of people move there, but tourists like to visit the area too

Right now the traffic off the island is "meh" at best, because a ton of tourists STOP at those nodes. I'd imagine that if this were a broken/incompatible mod that it would affect all vehicles at that node, not just tourists though?

For the record, Compatibility Report did find a mod I was using that apparently causes an error with TouristAI. When I unsubscribed from that mod, the problem improved from nearly game-breaking to moderately inconvenient, but is definitely still present, and only at those specific nodes. I have played the game for quite some time since unsubbing that mod, so I highly doubt any of the current tourist vehicles already existed in-game since before then. Am I missing something obvious here? Is there something particular about tourists in the game that I just don't know?

I'm at a loss, and I really hate having clogged traffic coming off my most densely populated island!

red palm
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You said, most of them despawn? So you are using TMPE with despawning turned on?

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And as they are looking for parking space, have you set TMPE to realistic parking?

eager stone
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i said it in there, despawning is turned OFF

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and yes, realistic parking is on

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and yes, there are a TON of empty parking spaces very near to where this is happening

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...and near the passenger train stop they are probably trying to get to

red palm
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Is this parking space easy to reach from that stop?

eager stone
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very easy. the very next right turn (about 8 nodes away), then one right turn after that

red palm
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Can one assume they want to get to that right turn? and therefore want to be on that right lane?

eager stone
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sorry for the horrible line-drawing lol

eager stone
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a lot of the ones that DO get through, go to this general area

red palm
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you can use that ingame traffic tool to see where they intend to go

eager stone
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if they are one of the ones who get stuck, the in-game tool only shows either a short line to the second node (if they are stuck at the first), or nothing (unless they actually get through)

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so a lot of them across the bridge just show a path to that node, and no further

red palm
eager stone
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i believe there are sidewalks, yes

red palm
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what?

eager stone
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just pull over and stop in the middle of a highway and get out to walk

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lol

red palm
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well, if it is a highway then it does not have a sidewalk, if there is a sidewalk cars are allowed to stop (at least in CS)

eager stone
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even though there are empty parking spots like 8 nodes away. how dumb ARE these tourists?

eager stone
red palm
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in CS they mostly take the shortest route (in time)

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and of course, tourists parking cars and then leaving the city does not make much sense. How should they get the car back?

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much better to put it in the pocket

eager stone
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I'd assume if that were the case that it would also happen in other places in my city then, but it literally only happens at these two nodes

red palm
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well, it is much shorter to walk there than to drive

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and of course it will only happen if the cim leaves the city. If he can come back to the parking space realistic parking probably forbid the pocket cars

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Well, I am just guessing of course

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I never play with realistic parking, because there is almost no underground parking in CS

eager stone
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le me try to follow the actual person instead of the car to see if they magically still exist after the car disappears...

red palm
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good idea

eager stone
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hmmmm odd...

okay, so if I click on the person's name instead of just the vehicle then when the car despawns it just pulls the camera back to some location on the island they just came from, but the little location marker is no longer on anyone or anything, which makes me think the person despawned too?

red palm
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yes, that does seem odd

eager stone
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unfortunately the pedestrian path across the bridge to the train station gets about 6,000 pedestrians a day so if they teleport from their de-spawned car onto that path, I'll never find them

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you're definitely on to something though

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I deleted the connection from the pedestrian walkway to the road on that side of the bridge and it doesn't seem to be happening anymore, so they must have been stopping to get out and teleport to the train station

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but yeah for some reason the tourists leaving DO all want to park somewhere in order to leave

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TYSM @red palm I just knew there had to be something I hadn't thought of!

...still weird that it only affects tourists though. I do have a passenger train line running locally from that station too so I'd think some residents would do the same thing 🤷‍♂️ . Maybe the locals are just smarter lol

oh well, problem seems to be resolved for now (hopefully I'm not speaking too soon!!!)

eager stone
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Adding on to this older post because I am again now having the same (or very similar) problem, albeit at a different location under different circumstances...

I only "resolved" the previous issue by making the pedestrian path not connect to the road anywhere close to the intercity transit facility that I assumed all the tourists were trying to get to - they were then obliged to go all the way to the facility or actually park (oddly enough, tourists do indeed sometimes park their cars when they leave the city)

The new issue I'm having is that I built a passenger ship harbor (in the opposite direction of previous problem area)...and the tourists love it! The problem is that roughly 75% of them will drive up to literally right in front of the harbor and stop. They will sit there confused about parking (as in the previous issue) and then eventually despawn. I have provided copious amounts of parking both immediately before, and immediately after the location of the passenger harbor building itself, just off the same roadway, with easy walking access from each to a crosswalk right in front of the harbor building. The parking lot before the harbor remains 99% empty. The parking lot after the harbor stays mostly full, but not completely. The point is that in my mind there's no good reason for the tourists to stop and get confused about parking then despawn - right in front of their destination!!!

I have noticed that some of them who make it past that node don't go to a parking spot, but rather just turn around to go back the way they came. A good number of those will magically despawn as they approach the harbor, but they do so instantaneously so they don't clog up traffic. This is what I imagine is the game's proper mechanic for a tourist to pocket their car when they arrive at an intercity transit station, if they aren't going to park. However, those tourists are still a minority, with most of them doing the 'stop and block traffic for 10 seconds thing' which has my traffic backed up halfway through that section of my city

Is this just how tourists are in this game? Granted I've never had quite this many tourists before but I've never seen this issue until quite recently

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My tourists are bad drivers!?!? (UNSOLVED)

eager stone
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This improved slightly by re-doing the parking closest to the harbor, effectively tripling the parking spaces. I also added a public transport line to the main part of town in hopes fewer of them would use cars to begin with. They still aren't using the other parking area, which I find odd. If I can't find parking within a block of my destination, my first thought is literally to look two or three blocks further, which these tourists don't seem to do. After watching them for a while, I don't think any of the 8 or so cars using the other lot are from those stupid tourists

lilac hinge
# eager stone

I feel like what is happening is that they despawn there then go leave the city on a train

lilac hinge
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Not sure about the new issue

eager stone
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It seems like that's what is happening, it just doesn't seem normal for them each to stop and block traffic for 5 seconds while figuring out how to despawn

Maybe it's normal and I just realized that I really hate tourists. A lot.