So we know that dyes are able to add color to certain blocks and mobs. This also gives them magical properties corresponding to the color's energy type. This is because literally anything with any sort of color has to contain some form of energy. But how are the dyes doing this? My theory is that all dyes contain a significant amount of their respective energies, which is then transferred to mobs and blocks when they're dyed. This is evidenced by the fact that all dyes have colors. Additionally, lapis (which we know contains reflection energy because another lore document said so) can be turned into blue dye, meaning said blue dye should still contain the lapis's reflection energies. Glow ink sacs would then act as an amplifier for magical energy, since it makes the colors of signs even brighter. We can also conclude that some energies (which we'll call "composite energies") can be created from a combination of two others, paralleling what happens with their respective dyes. For instance, the all too familiar soul energy is actually a combination of reflection energy and white energy. This makes leather armor particularly interesting, and arguably the most powerful armor set in the game. It's able to store many different energies at once whenever it's dyed, creating a near infinite amount of composite energies. This trait is likely an innate property of leather, but it can only be exploited when said leather is refined into armor, since you can’t dye normal leather. From this we can conclude that there are a total of 16,777,216 different energies, which is the amount of unique colors leather armor can have. In conclusion, the energy frequency theory was actually wrong, it had far too few energy types. Anyone one who disagrees with me is just gameplay and therefore noncanon to reality.
#Energy Frequency Theory but Worse
16 messages · Page 1 of 1 (latest)