#Infinite Trial keeps changing, bugs still aren't fixed
11 messages · Page 1 of 1 (latest)
Hi, Bitbox! Our team has received feedback from players requesting more frequent map rotations in Infinite Trial. The previous map, Ghost Valley, stayed in the game for over a year before it was finally updated. Could you share which formation you used on that map?
haha.. Don't you have any sense? I'm not talking about formation. I'm talking about lowering the difficulty so that users can deal 30M of damage. Can't you see that even minimum rewards have become harder to obtain?
This map is indeed more challenging than the previous one, but it’s still possible to reach 30M damage with the right strategy.
Don't be stubborn. Most users claim this map is too difficult. Lower difficulty
Regardless of difficulty, there are first and last places. But it's absurd that fomation with over 1 million combat power can't even receive basic rewards
Ultimately, you want users to invest a lot of time and money just for this one map
You can try to use more tank troops, wind swordsmen, and heal wizards with Siren to deal higher damage
Why don't you just lower difficulty like on Sunday Bomb map?
Why do you keep telling me to grow something? Do users have to spend money again?
Hi Bitbox!
I’m sorry for any misunderstanding. I’m not asking you to grow anything — I’m simply suggesting which troops can help you deal higher damage. Tank troops and Heal Wizards are generally easy to obtain, and most players already have them.
As for the new map, we currently don’t have plans to adjust it since it was released less than a week ago.
Sunday Bomb map also changed quickly. There's no reason it can't be changed, right? Ultimately, it sounds like you're just asking users to pay
I get your point, but why should they lwoer the difficulty instead of keeping it the same and have it set as a goal for us to reach?