ASCII Rogue-like Digimon World project.
I've been working on somewhat of a recreation of the digimon world game, I figured I'd share it here for anyone interested. I'll also be sharing a playable demo for people to test out.
Overview
This ASCII-style rogue-like pays tribute to Digimon World One, enhanced with expanded content and some updated mechanics. Visuals will primarily feature digicode symbols, with environments built using either 8x8 or 16x16 tile sets for a retro yet polished look. Players will indirectly guide their Digimon partner, focusing on care, exploration, and strategy.
Core Features
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ASCII Styled with Digicode and Tile Set Environments
- Digicode symbols will represent characters, UI elements, and other gameplay visuals.
- Environments will be constructed using either 8x8 or 16x16 tile sets, adding depth and clarity, while adhering to platform constraints.
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Classic Locations and Features
- File Island will be faithfully recreated, featuring key areas like Native Forest, Gear Savannah, and Infinity Mountain.
- Familiar core mechanics, including Digimon feeding, training, and evolution, are maintained to capture the original’s spirit.