#Tap Tap Dungeon

1 messages · Page 1 of 1 (latest)

crude fog
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A dungeon crawler inspired by the great Heroquest and others (Warhammer Quest, Dark World, Dungeon Quest).

tacit zephyr
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Played and finished. It was very fun!

  • I split my squad in half to explore. Ended up having 2 units die to the boss 😂
  • I like the audio when I select a unit, that's very fun to me.
  • I like exploring and inspecting stuff, revealing the map as i go.
  • It was super accessible from the browser. i may have not played had it not been so easy. I enjoyed my time 😄
crude fog
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thanks for feedback!

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splitting the squad is a totally valid option

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should note, all quest design as you can imagine is done in LDTK.

quasi lynx
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This is awesome. I don't know if there is only one quest or if I did something wrong. But this very nice. Played with my kids

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Played from my 'old' samsung. Worked fine

crude fog
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yeah just one quest atm the moment

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working on the shop next

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then add more dungeons and more parts of the quest

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thinking I can make this a demo with 5 levels and maybe add 20-30 more for a cheap payment.

quasi lynx
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yeah it makes sense. If there is progression in enemies and the story, it can be appealing

crude fog
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lunch time code, add a splash screen

crude fog
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added in a decal layer (love that I can do it at a different resolution in LDTK) to add blood, bones and junk to dungeons

quasi lynx
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you can maybe add a super simple 'rules' page to explain the icon, the fact you have one attack etc

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but super simple

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and only optional

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maybe available through the setting

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the rules are quite straight forward... and you can learn them as you play... but I did not realize there was ranged attack

tacit zephyr
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For me, I had been able to relate my skills from playing games like AdvanceWars/Wargroove to understand the mechanics, so it's relatively simple for me to pick up on how to play. However, I can see how a missing tutorial can impact the initial understanding of what to do, if a player was not used to this kind of gameplay before

crude fog
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yep, tutorial is definitely a must

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or possible just a rules page

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100 gold for a shortsword!

quasi lynx
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I forwarded the link to friends of mine (we r in our 40, played /play rpg and board games). I didn't say anything in my message. All three gave good reactions. So good job !

crude fog
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oh wow, thank you

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thats very kind

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I too am 40s and obsessed with rpg board games

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hence the game

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build what you love 🙂

crude fog
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realised I wasn't loving the new floor tiles, so re-did them with hand drawn textures instead - much more fitting I think

crude fog
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can buy cards as well as items

crude fog
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added a short tutorial

crude fog
crude fog
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couple of bug fixes and the padding just going up, reload for v15

tacit zephyr
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Played the first mission and i finished without anyone getting hit, much bigger personal improvement 🙂
My strategy was to always make the archer open a door first with everyone huddled outside, to maximize my changes at hitting an enemy
I might try the other missions later

crude fog
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excellent strategy 🙂

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I need to plan some traps to catch that out 🙂

crude fog
crude fog
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bit of restyle tonight

quasi lynx
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Bug report if you are not aware

crude fog
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Thanks, I’ll get it in my next sitting 🙂

crude fog
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got that one and tightened up the game a loop a fair bit

quasi lynx
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Looks great. Minor issues : the move_all does not always move everyone, I sometimes got one or two PC left behind. When the enemies move, the camera centers on their initial position but does not follow movement

quasi lynx
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Other than that, looks great. More quests and you're good to go

crude fog
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trying to work on art today, tried hiring a pixel artist, its slow and the output isn't good

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so tried my hand at it

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(the dwarf from heroquest on the right is mine)

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tried to keep the same style, but trying to decide if I can bare my own art

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don't hate it in game

crude fog
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got those two bugs, thanks for letting me know

quasi lynx
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maybe you can use a software to turn picture to pixel art. As a basis at least. And then fine tune

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I've seen that used on another indie game. It was too obvious (you could recognize Leonardo DC from Gatsby) but it looks great

quasi lynx
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find a free pic, increase contrast and send it to pixel software. Not perfect. Needs rework. But it can help

crude fog
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its pretty good tho 🙂

quasi lynx
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https://www.pixelicious.xyz
I used this one... It's a random pick. Maybe there are others.
I had to increase contrast before sending it to the website. (I would have increased value too - if it was possible from my phone - to get another color for the skin... but it can be done after in your pixelart sfware). Hardest part is to find free pictures. Maybe Dall-E can generate character for you (not directly pixelart It is bad at this)

Quickly and easily convert your images into pixel art with our online image to pixel art converter. Simply upload your image and choose your pixelation level to transform your photo into a retro-style pixel art masterpiece.

crude fog
quasi lynx
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They are all ok.
You can tell it is not the same style (but I guess you know that). The use of a palette would help. And all three PC on the right have the same eyes (1 light/white pixel only in a dark eye).
If you ask about Ulric. He is fine too, I'd just use sharper contrast / there are too many color shades.
For instance, you could use a sharper light on the noise's line (or a sharper shadow behind the noise).
Same (don't know if this is the upload or your image but...) the pink/shadow on the cheecbone doesn't seem right. 1.Too smooth / too much a gradient (back to the palette comment). 2.I would have shadow behind the cheekbone (and not a blush on the cheebone)

crude fog
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I believe I may have found an artist to solve this problem for me 🙂

crude fog
crude fog
crude fog
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more new art, portraits for all the monsters have been redone too

chrome crater
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What are they doing one on top of the other? Note the slight destination marker of the archer.
There is a dangling move that does not complete. It happened only two times in 10 minutes, so I guess it's a race condition?

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Ok I easily reproduced the bug in "move all" mode: click on a destination, then rapidly click on another destination while the former move animation is running.

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It's still random, but happens quite often

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Note that if you engage in combat while in this state, you have a high random chance that none of your foes can move, and ending your turn won't be moving the enemies, thus, freezing the game.

crude fog
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thanks for letting me know

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getting a chance to work on it tonight, so I'll clear it up

crude fog
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got it, thanks

crude fog
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thanks to some wonderful bitmap fonts, readability greatly improved and space to support other languages

crude fog
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added translations for french, spanish, portuguese, italian and german in both text and narration voice overs

tacit zephyr
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Nice! How much would you say that adding more languages helps a game? I've heard that it simply reaches more people and that's always great, but i'm curious on your experiences 🙂

crude fog
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on my other project, Tales of Yore, having translation was really important, though its not full, but the translation there also normalises chat messages since its a MMO

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this time, I've no idea, I just think of it as a sign of respect, english isn't the only language in the world (even its my native language) and trying to provide it in as many native languages as possible just feels like the "right" thing to do.

tacit zephyr
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Yeah, that makes sense, it's nice to include more people 🙂

crude fog
crude fog
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New version up, v31 - includes 5 quests in 7 languages and lots of bug fixes!

tacit zephyr
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Something of note when i entered the website: I got theses 2 messages but I can otherwise still play the game as normal

crude fog
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Yeah that’s old save file being handled