#Gauntlet rewards

1 messages · Page 1 of 1 (latest)

grim ravine
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What I don't understand is why we don't offer Illuvials as a reward structure instead or aside of ILV.

I know that the assets aren't allowed to be inflatonary, but I think the game would be massively successfull if we would offer Illuvials as rewards for people who buy a battle pass.

  • Battle pass should be around 10$
  • Illuvials rewards would be offered for daily task (diminish return per hours played per day)
  • Lower ranks would only offer t1-t2 Illuvial boxes - up to higher ranks with t5 Illuvials as a reward
  • usually it takes month to convert a f2p/low paying player into a player who is willing to pay more. Illuvium is completely terrible regarding the psychology collection games usually use.
  • To reduce the impact of bots/exploits/multi accs regarding daily/weekly quests it would be wise to lock Illuvials for 7 days if they just were used in a game.
  • Bots shouldn't be a problem since people need to pay for a battle pass, higher level/tier/stage Illuvials are still rare, game is complicated enough that players would be in most cases be better than bots.
  • This would provide a real sense of progress and people could have the illusion that they can grind their way up to players who paid for decks
  • If done right people have the impression to grind their way up, but never can really compete with people who use the pay to fast concept
  • community would grow without the mmo vertical slice since the game is already good but doesn't provide a good progress sense for new players
  • I assume most people would argue that they fear that assets could get inflatonary, which is not completely wrong, but it is not necessary to keep the hard separation between f2p (t0) and p2w (t1-t5).
  • It is absolutely enough to have increasingly higher rarity between the stages without the hard wall between t0/t1.

Honestly I don't understand why this wasn't already done in the first place, because this concept is vastly proofen in other games and would attract a lot of people.

formal drift
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Theres direct fuel and the potential to do fuel crates or directly give ADR's now that we have them

Do you think ADR's would work? I can see how directly giving illuvials is cool, especially when you are just starting to fill your collection, but it seems hard to price them accordingly and theres the risk of being not appealing for players who already own them in a better version. Fuel or ADR's always have that chance of jackpot and therefore are even more powerful, although more indirect

I think the ADR experience could be well improved though

spare sinew
grim ravine
# formal drift Theres direct fuel and the potential to do fuel crates or directly give ADR's no...

I would modify the available adr for the leagues.
Really low leagues - only up to tier 2
low Leagues - up to t3s1
mid leagues - up to t3s3
high leagues - up to t4s2
top leagues - up to t5s1
master leagues/events - up to t5s3

Holos/dark holos increasingly likely.

  • Just a rough suggestion. Many games give a lot to players early on, to turn them into paying players over time. Really important stuff still needs to be bought to really compete. Details like how many quests, how many Illuvials per week, additional low tier boxes for 10 games after dailies, weeklies and so on will need optimisation
    We just say: Buy everything
    Ofc. this fails psychology wise.

Overall the propabilites should be worse compared to drone runs.

blissful dove
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Completely agree with this concept.

I would also give out a "starter pack" to new players... but it will have to be "off chain" Illuvials that you cant just trade or sell. (maybe there could be an option to mint them)... I believe this is also how the MMO intend to function, so when you capture your your Illuvials they will be "off chain" and you then have options to mint them.
This would be a really good concept to have for Arena too... This would allow for adding those types of Illuvials as rewards and starter pack's... players can start to see how it works in Arena when you own your own, and add to the Collection via ADR or marketplace. (alternative could be to do the same as the Earth Dokka you got for free in OW after completing the tutorial, and mint and give a few 0TPI Illuvials as starter, but the "off chain" option would be way better).

It could also be an option to offer "new set Illuvials" (when they eventually come) as part of the battle pass rewards, before they are added to ADR. (ideally as "off chain" with option to mint.) They could by be something people would really try to get... you could get the new ones in Stage1 from the free Battle pass, and strage2-3 from the one you buy.