#I am surprised nobody has mentioned "double-up" yet

1 messages · Page 1 of 1 (latest)

odd dagger
#

prolly I have just missed it, but have we talked about the TFT game mode "double-up" yet? It is Riot's 2-player TFT mode where you help each other, trade items, and send units over to each other and have a shared health pool.

not a suggestion to blindly copy it, but it feels like what we are lacking is casual players and, in general, fun in our autobattler, since it seems to be mostly for sweats. So this "multiplayer" experience feels like something that people could have more fun playing together.

crisp swift
#

Yea been talked about it here and there.
But it is anyways Arena dev Stop... No point really talking about auch things anymore

odd dagger
#

guess the first most important step towards a casual arena fun experience would be reviving the arena survival mode anyway.

calm walrus
#

Until the newcomer experience is fixed to where newcomers can also feel some sort of progression right after downloading the game, any changes or additions for the sake of "casual gamers" is a waste of time imo because it's missing the true problem.

odd dagger
#

survival mode would probably be the best onboarding experience for arena players

calm walrus
# odd dagger survival mode would probably be the best onboarding experience for arena players

Sure, you may get them to download the game but what makes them stay? They'd try to beat their best score. Get bored of that eventually and then have absolutely nothing to work for and progress on and leave. They can't level Illuvials, there's no battle pass to grind, they have nothing to do unless they spend money on Illuvials before actually understanding the game they are playing which is a major ask that very few are willing to do. Core systems should not be pay walled.

empty cloud
#

Would be nice to have something like this, but as already mentioned all resources are going to the MMO.

The progression @calm walrus mentions is of utmost importance. We have an approved gfp about it that will likely not see the light of day but targets all the right points we need. https://discord.com/channels/760344898200666112/1436815138639446126

Regarding the current topic, as Spoon mentioned we talked about it a few times.

In my opinion the best course of action would be to merge Survival and Ascendant into a single PvP/PvE mode similar to Legion TD 2. It's a 4v4 mode, people can build either solo, or duo (there are strategies around both). It mixes quite well player vs environment by fighting 30+ waves and player vs player being 4v4.

It merges the best of both modes, and alot of the work around it is done already. We have to build the map layout and gameplay format. It can work quite nicely for us and to me at least sounds very fun.

I'm not sure when or if it would be possible to start working on these things but if we have Ascendant (not the current one), Gauntlet, the 4v4 mode, a decent MMO feeding us gameplay and illuvials, and the Collection Tree binding everything together, we would be in a pretty good position.

stiff kettle
odd dagger
#

never really left the deep nieche it sits in regarding playerbase but it has been very consistent over the years

lusty cosmos
#

My go to example of "minimum viable live service pvp game"

empty cloud
# odd dagger I love legion td, and legion td 2

Me too, I've played it since it was a wc3 map and then moved over to the steam version. That game/mode fits our eco very well and includes both pvp and pve components. We can add our own spin into it as well. I doubt it will ever get us millions of players, but it's very good for starters and to have it existing. It also has a much better chance to reach 1-10k players than gauntlet for example

empty cloud
empty cloud
# empty cloud Me too, I've played it since it was a wc3 map and then moved over to the steam v...

One more thing to add, that format provides alot more agency to players to make up for the lack of top decks and max tpis, it fits our system better than what we have right now with Gauntlet.

For example the players within a 4v4 team, with weaker decks can focus on income and eco (those who have played similar games will know) and the ones with the stronger/top decks can hold the line for the team. Just one of several examples