I am starting this feedback to try to come up with ideas to try to make Acendent (quick game gauntlet) better.
My ideas are:
● it currently feels too fast and if you get bad luck through to shop it is very hard to try to recover. I think at least 6 rounds instead of 4 might work better.
● I think we should add some kind of pity system or preferred team system to increase our chances to get what we are trying to get. The pity system could work like this: your chances to get a specific illuvial would go up by a small amount every time you reroll the shop and don't pick anything. The illuvials you get would be determined by what you have on your bench and on the board. I feel this would help it possibly feel more like original Acendent and decrease losses from RNG and games would be more skill based.
● make it so you can't battle the same person multiple times in a row. Make it so after you battle someone you can't battle them again for at least the next 2-3 games. I feel this is a good number so you don't get your rank destroyed multiple times instantly by the same person.
These are just some ideas I have that could make Acendent more enjoyable. I've had a few matches where I was against the same person multiple times who had much better illuvials and I didn't stand a chance and other games where my rng was very bad and I couldn't get a single S3 or some I couldn't even get to S2. I realize that the rng issue might be hard to fix but we should not be battling the same person multiple times in a row, I would rather wait for 20 min. than get destroyed multiple times by the same person. Those matches just made me want to stop playing Acendent and only get my 5 matches each week and not go back till the next week. Let me know what you all think and how we can try to make this game mode work.
