#Ascendant Feedback/Improvement suggestions

1 messages · Page 1 of 1 (latest)

blazing helm
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This is a dedicated thread to improve the Ascendant experience.

  • Please keep your posts rational and avoid off-topic chit chats
  • Preferably 1 post per feedback/improvement

Examples of feedback would be:

  • "This particular augment or synergy feels boring / bad / broken, please make it better / fix it / "insert suggestion"

  • "I like this effect, but it does not shine at its full potential. What about if.."

tight crest
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I also gave this feedback in the other thread... but will try to summarize here.

Personally I think it's a bit too fast, it would not hurt to have something like 2 more rounds, with the tradeoff of a bit less gold pr round.

I also think its a pity you are not able to roll for any T0 at all, it would be fine to have at least one round where you can roll for your T0's. (especially if adding a few more total rounds).

weary valve
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I think for one it is way too fast I think it would be better if it was 10 rounds minimum. I think also if you want to go with the shop add some way for us to add a preferd team that would give us better odds to get what we want or a pity system so we don't spend 10+ rolls getting nothing that works. I think flowing in the direction of more choice than rng/luck would help make it more competitive than just getting lucky. If we can get rid of or at least lower the rng then I might actually start calling it Acendent rather than quick game Gantlet

tight crest
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Something that could give a little extra Depths and Agency, could be to have a "unit selection phase", each game start with giving the players an option to select up to 3 Illuvial lines as favorite (gets an extra 50% chance to appear in shop), and 1 line to ban from opponent.

it could also be an option to select the favorite line in the "illuvial Ownership". Instead of an extra phase in start of game.
(but guess that might require some dev. work so not sure how realistic it is for right now).

stray wave
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I like it the way it is right now

The only thing that I find strange is the fact that the amount of illuvials remaining at the end of a round doesn't have any concrete impact on our amount of lives
We always die after 4 defeat
It's not necessarily bad by the way, I'm not sure if it makes sense to add more damage depending on our remaining illuvials

candid mountain