TL;DR Feedback would be:
- Revert to the previous version of Gauntlet and simply address some obvious bugs (Triple Orange augment) and some balancing things which are very minor in my opinion.
Arena is considered to be a Strategy Game and that by nature requires learning and adaptation that is to be provided by a proper Onboarding and not by drastically reducing the games depth and perks
--- Additional Info & Suggestions
The game was at a "near-perfect" state according to the Team - which is why we ran the IPL with that version.
It feels very off to me, as a veteran player to change the game so fundamentally even though the pain points are to be addressed from a different angle.
The main issue that you would like to address is the high complexity / newbie onboarding difficulty.
I can mainly speak from my perspective as how I would have liked my onboarding to be or what I wish would be ingame for an easier onboarding if I started fresh:
- Provide a documentation / wiki of all descriptions on the Website for example for classes, affinities, weapons, synergies, augments that one can read at any time and it always has the recent updated descriptions. (The spreadsheet got abandoned at some point too)
As a new player today, I have no way to check about all the different aspects of the game other than during the match which is just not possible given the limitations of time per round / selection.
- Properly Introduce Ingame Team Builder:
The Team Builder is a great addition to the game to help strategize about teams and build compositions. However, it is very hidden and not featured or introduced in the game. There is no way to know that those little tickmarks on the Units are referring to the active team. Key units of a Comp could also be highlighted even more to distinguish between carries and "filler units" even more. If I selected a Rogue Team in the Builder, Lura and the Pengiun should be highlighted more than a Chuco for example.