This proposal outlines a strategy to position Illuvium MMO Lite as a premium AAA-quality indie game, designed to reach mainstream Web2 players while preserving Web3 ownership as an optional and earned layer. The objective is to transform Illuvium’s existing content and systems into a sustainable commercial product that supports long-term development and ecosystem health.
Illuvium MMO Lite would launch at a $14.99 price point, delivering 20+ hours of polished gameplay across two regions, with full access to exploration, combat, and progression systems. The pricing is intentionally set to reduce onboarding friction and encourage adoption from players unfamiliar or skeptical of Web3-origin titles, while still positioning the game as a premium experience.
Post-launch growth would be driven through region-based DLC packs priced at $9.99, each delivering approximately 15 hours of additional story gameplay. Two additional regions are already developed and ready for release, enabling a realistic content pipeline and allowing Illuvium to operate as a live AAA-indie franchise rather than a one-off launch.
Monetization beyond base sales and DLC focuses on Fuel as an in-game currency used exclusively for cosmetics, skins, emotes, and visual customization. Fuel remains non-pay-to-win, earnable through gameplay, and purchasable for convenience.
Web3 integration is optional and progression-based. Existing Illuvial NFT holders retain immediate in-game utility, while new players may unlock the option to mint Illuvials only after completing the base game, reinforcing NFTs as premium ownership rather than access requirements. The proposal also includes forward-looking consideration for Illuvium Zero, with future integration driven by increased player demand rather than dependency at launch.
Full proposal and supporting data:
https://docs.google.com/document/d/19o9dV_U_NafEur85wl35KBrwALitG7lW/edit?usp=drive_link&ouid=113463088701978764558&rtpof=true&sd=true
