#Balance

1 messages · Page 1 of 1 (latest)

static vigil
#

Hello,

Nobody actually play 7 earth anymore.
It doesn't mitigate much.
We could find a sweet spot between the last patch and this one.

Same thing for shock except Sylen but he's like Lars. They love to play their build no matter the meta. It was better when they focused lowest energy defense.

Ranger/4.5sec invulnerable obviously..

If something else, comment here 🙂

fervent smelt
#

Honored to be mentioned ser🫡

stable zinc
#

You are right... I think there is still some adjustment needed to make damage mitigation a bit more impactful when leveling up your good TPI Illuvial. It dose not seems to scale as good as the Damage modifiers. which makes "tank heavy" teams a bit underwhelming compare to the "super DPS carries". But lets see what the next patch brings, I dont think Leviathan has been fully balanced yet... we also get new "improved" TPI/level modifiers so we need to see how they impact the different comps.

You are absolutely right about the Invulnerable drone augment, it is too powerful... could change it to something like 4.5sec 50% damage reduction instead. it would still be good but not as OP as it currently is.

Some Augments are better with "stat scaling" than others (those that give "boosts" based on %), but dont think anything is "broken" and think we need to see how the next patch works first.

rapid bolt
stable zinc
# rapid bolt Only unit i would say is broken is umbre

I dont think the balance is off by a lot... just feels like mitigation in general could be tweaked to be a bit more impactful.

Umbre is defiantly one of those units that becomes broken with the right team and augments. by itself I don't think it's that broken to be honest. But I think one of the factors that makes Umbre so strong is the speed which he can cast the omega, and become untargetable at the same time as he ramp up more damage, and heal with omnivamp. 🙂

rapid bolt
stable zinc
static vigil
static vigil