#A lottery system to solve the problem of blueprints

1 messages · Page 1 of 1 (latest)

light pollen
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Hi guys! I already had a proposal on the same blueprints problem #1434255536978788403 message .
But after reading coments on it i liked the idea of making a lottery, where blueprints are tickets. This looks a simpler to make system compared to others. This way, there is no need to have a skin design to each illuvial, designs can be completely different, themed with anything, blueprints are just tickets. Also scarcity is better, every lottery can have a very little set of prizes. But still, blueprints are valuable (as raffle tickets) and would have a demand on the market.
So, my ideas on the lottery system.

  1. Value of a ticket depends on how much resources and fuel is needed to mint it, so that Archie Battlesuit < Archos Battlesuit etc.
  2. Variety multiplier V, so that if one has 10 same tickets, no multiplier is applied, and if there are 9 blueprints of one kind and 1 of the other, the weight of the sum of the tickets is multiplied by V, and if all 10 tickets are of different kind, it is V ^ 9. If one has registered all possible blueprints of Set1 for the lottery, the variety multiplier is V ^ (130 * 22 - 1). V is applied only once for every new type of blueprints in the registered tickets, which motivates to have a higher variability of blueprints registered for a lottery.
  3. Full lines multiplier L, so if one has 22 blueprints of Kukka registered for the lottery, all different (18 suit and 4 drone), the overall multiplier is V ^ 21 * L. So if all blueprints from set 1 are present, the final multiplier is V ^ (130 * 22 - 1) * L ^ 130. If there are 2 full lines registered, but they are the same lines, like 22 Archie 2 times, L is applied only once, this is a motivation to have higher variability.
  4. Set multiplier S. So if one registered all possible blueprints of a set to the lottery, they get it. When there will be 2 sets, if one managed to register all blueprints of both, its S ^ 2 etc.
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All blueprints registered to a lottery are burned after it of course, would create a lot of demand.

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Not sure about concrete values of V, L and S, this is for devs to decide. The overall idea is to stimulate variability, demand for all kinds of blueprints.

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S could be unique to every set, cus set 1 will be the biggest i suppose, much harder to collect than others. So its S1, S2 etc

light pollen
light pollen
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Hey @shut grove , you commented my initial idea about blueprints, this one was based on your idea of making blueprints lottery tickets. How do you find it?

shut grove
shut grove
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Not a bad idea tbh. As usual, I like that it gives IZ some actual functionality.
I do have a couple of questions / concerns though:

Variety multiplier:
Can you expand a bit more on this? I haven’t dug super deep yet, but at a quick glance the exponential looks like it could get out of hand really fast and make V insanely large, which might be hard to balance.

Too many multipliers:
Having 3 different multipliers feels a bit overkill and maybe confusing for players. Personally, I’d lean toward either merging them into a single system or just going with something simpler, like a flat % bonus based on completion.

light pollen
# shut grove Not a bad idea tbh. As usual, I like that it gives IZ some actual functionality....

Hmm.. this all is just a high level idea, specifics can vary. Also, V can be small, like 1.001 for example. so the multiplier for all 130 * 22 unique blueprints of set 1 registered for the lottery (which is a huge achievement, which deserves a huge bust) is 1.001 ^ (130 * 22 - 1) = 17.419, which is not that huge compared to the effort. As about too many multipliers, its just a suggestion, could be less. I just see it only logical to have multipliers both for variety, lines and full sets - all deserve a boost. Specifics is totally up to devs to decide.

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As well as the base formula, could be something more complex than exponentiation, or less complex. As for players confusion, if the page of the lottery is right and counts everything for them automatically when they register blueprints for a lottery, who cares about underlying formulas. It's simple actually to understand: more variety, full lines and sets give you higher boost in the lottery, and specifics are under the hood.

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As about a single system, it is it, just multiply with 3 multipliers, easyPho_Haha