Hi guys! I already had a proposal on the same blueprints problem #1434255536978788403 message .
But after reading coments on it i liked the idea of making a lottery, where blueprints are tickets. This looks a simpler to make system compared to others. This way, there is no need to have a skin design to each illuvial, designs can be completely different, themed with anything, blueprints are just tickets. Also scarcity is better, every lottery can have a very little set of prizes. But still, blueprints are valuable (as raffle tickets) and would have a demand on the market.
So, my ideas on the lottery system.
- Value of a ticket depends on how much resources and fuel is needed to mint it, so that Archie Battlesuit < Archos Battlesuit etc.
- Variety multiplier V, so that if one has 10 same tickets, no multiplier is applied, and if there are 9 blueprints of one kind and 1 of the other, the weight of the sum of the tickets is multiplied by V, and if all 10 tickets are of different kind, it is V ^ 9. If one has registered all possible blueprints of Set1 for the lottery, the variety multiplier is V ^ (130 * 22 - 1). V is applied only once for every new type of blueprints in the registered tickets, which motivates to have a higher variability of blueprints registered for a lottery.
- Full lines multiplier L, so if one has 22 blueprints of Kukka registered for the lottery, all different (18 suit and 4 drone), the overall multiplier is V ^ 21 * L. So if all blueprints from set 1 are present, the final multiplier is V ^ (130 * 22 - 1) * L ^ 130. If there are 2 full lines registered, but they are the same lines, like 22 Archie 2 times, L is applied only once, this is a motivation to have higher variability.
- Set multiplier S. So if one registered all possible blueprints of a set to the lottery, they get it. When there will be 2 sets, if one managed to register all blueprints of both, its S ^ 2 etc.
