#Risk to Earn - Multiple Modes Proposal

1 messages · Page 1 of 1 (latest)

narrow ore
#

With the implementation of a risk-to-earn system which has been proposed, I have several key points I would like to present to the developers and all players for your consideration.

  1. I think the Risk-To-Earn system (henceforth called Battle Dome - BD) should NOT be open to anyone straight away. I believe that a quest in the Overworld MMO must be completed first before a player gains access to using it (I would imagine it to be a "fetch me this item, and I'll give you a pass to go to the special arena" type quest). This helps ensure that grifters and extractors won't have such an easy time, and that real players will mostly participate.

  2. I propose that there should be the option to purchase Insurance for your Illuvial with fuel. This provides a pool of fuel to be awarded to the victorious one. Then that winner has a choice. Select the option of being the new owner of all the Uninsured Illuvials (the battle for pinkslips style), OR Take the prize pool of fuel that is gathered from all the participants who purchased insurance. Perhaps the IP takes a small fee back from this?

  3. I propose that there be a Tier-based BD Arena. INCLUDING Tier 0
    Meaning - before a player starts, they must select which tier they will be competing in. And based on their selection, they submit an Illuvial from that corresponding tier. This ensures more fairness and allows more players to participate and feel like they have a legitimate chance to win.

  4. I propose that the BD Arena has its own In-game location WITHIN Sanctum Mesa (Lets say a new Island off the west coast of Sanctum Mesa, a few hundred meters away, and players can see it, and it teases them until they can achieve the required participation requirements. Additionally, I believe that a random battlefield environment should be generated randomly for each region. And have various additions in each BD.

Thanks for considering my proposal. I hope everyone has a wonderful holiday.

sonic lance
#

Thanks for your proposal, here are my opinions

In my opinion, player count is the first think we need, and income is the second.

#1 Risk to earn should open to as much people as we can. the threshold to play should as low as we can. Risk to earn can be the base of Pyramid model of illuvium player count

#2 fuel can be use for insurance is ok ,but we need to keep both option of fuel and usd. I am sure that most of the player of Risk to earn would not a illuival lover. I am sure they would love cash more. so as i think, winner keeps all uninsured illuvials is not good. people have to weigh the pros and cons that if your illuvial important enough . if you dont want to lose it permanently, you should pay for pertection and increase the prize by the way.

#3 Tier based game is good but i dont think it's needed. if you lucky enough, you still can win by using a T1S1 to fight a group of T2 T3.The essence of Risk to Earn is to use small to gain big, isn't it

#4 BD arena should lower threshold for new players, we need WEB , Mobile ,PC , all platform support. that would help us to get as much player as we can.so risk to earn should not bind to overworld deeply.

spare orchid
#

imagine you want to gamble your money away in Las Vegas but first you need to take a gambling license.
why dont we make it simple and easy for people to lose money instead

light elbow
#
  1. The R2E target audience is degens, we don't want to force them to play OW but instead we want to make them try the product as fast and as easily as possible so it must be accessible

  2. If minors can play OW it would be better to avoid this in order to prevent them from playing the R2E

sinful peak
#

Risk to earn eh

narrow ore
# sonic lance Thanks for your proposal, here are my opinions In my opinion, player count is t...

Thanks for your feedback. I have a couple of counterpoints to what you said:

  1. The reason I suggested a barrier to entry into the Battle Dome game mode is that, in marketing, there is this concept that when you delay gratification, it causes people to want it more. And so, beyond just blocking out pure exploiters who will always be finding ways to cheat the system and draw $ FROM the system, it creates an air of mystery and a wow factor that will be a buildup to when players earn the right to enter.
  2. The main reason why I disagree with you on this point is that the WHOLE Blockchain game industry is already teetering on the edge of total collapse.... (If were honest.... Illuvium is really the ONLY game out here doing anything.... EVE Frontier has started its Beta... But is not LIVE yet on the chain.... And StarAtlas.... well 🤭 Let'sjust say.... we ALL hope it turns out to not be a rug.... But they have been developing for years and years...). So... That being said, I think that emphasising the purchase thing might have an effect of turning players away from the WHOLE IP as new players... Making them sour to the whole project. So iit'sbest to keep $$$ buy-ins and rewards AS OPTIONAL ONLY.... And always have alternatives available. This way, the whole strata of people of various financial capabilities are able to enjoy it.
  3. THIS part IS NON-NEGOTIABLE. If they mix tiers, it won't work. I GUARANTEE YOU.... Have you even played Arena? There is absolutely 0 chance a low TPI Level 1 Kukka is going to compete with tier 5 Stage 3's ( not to mention tier 0's). I am willing to admit I am wrong if proven wrong.

Additionally.... I envision the Battle Dome as a MUCH LARGER AREA. And potentially will be in a format that is a Hybrid of Arena + Overworld combined.... 😁 TY

narrow ore
# sinful peak Risk to earn eh

Please remember.... I am NOT the Creator of the Original IDEA of risk-to-earn. The Devs came up with that. I am just helping design it. It's essentially already a done deal. This thread is more about what might maximize the benefits for Illuvium Labs and the community as a whole through this possible new game mode. Not ME suggesting it. Cheers. Please don't shoot the messenger!

narrow ore
# light elbow 1. The R2E target audience is degens, we don't want to force them to play OW but...

This would be a good place to put an IN-HOUSE KYC function that will block minors from playing R2E mode. But that would just make it seem more valuable. People tend to want what they cannot have. You bring up a good point on the aspect of delaying them... I think the quest should be available right away IN Sanctum Mesa.... And be open to anyone from the start. And it should be a fairly straightforward quest. Perhaps incorporate a tutorial for that game mode in the quest? Either way, these are just suggestions, and the quest part was the least priority of my 4 points, despite being listed first. They werent listed in any order of importance. Cheers 🙂

narrow ore
# spare orchid imagine you want to gamble your money away in Las Vegas but first you need to ta...

Keep in mind that we are building a 400+ year brand here... So getting it right from the start is pretty important.... We want all things to be in balance and to not come across as a slot machine. This is why I also think there SHOULD be some small amount of skill involved... Perhaps WHERE we each choose to place our Illuvial AT the START - Prior to the Battle, could add just a bit of strategy and skill to it? IDK Something should be added that mitigates the raw RNG of it.... It should be random... But not so totally random it's stupid. We DO want to attract speculators, but still keep it as fair as we can keep it for loyal players who want to use that game mode. And we SHOULD be concerned about the IMAGE it presents for the Game as a whole. Cheers Grumpy! Merry Christmas! 🎅 😝 🎄

spare orchid
#

The idea is to survive the bear market by launching a product that can generate revenue ASAP.
why would you be concerned with 400+ years, 40+ years, or even 4 years. runway is 18 months

light elbow
narrow ore
spare orchid
narrow ore
spare orchid
stray grotto
#

spending dev money to develop a feature that would block (or slow down) access to a degen game you HOPE attracts as many people as possible makes zero sense mate

spare orchid
sonic lance
# narrow ore Thanks for your feedback. I have a couple of counterpoints to what you said: 1. ...

For #3
we know that we are not talking about 1 VS 1 fight. we are talking about 100 illuvial fighting each others.
there have no chance that T1S3 to win T3S3 in 1VS1, but there would have some chance in 100 fighting each others. if you are lucky enough. ...
btw, use which tier to join the fight would be your choice, you can fuse all your T1 to T1S3 and join the fight. or you can buy some T5S3 if you rich enough and want to have more win rate. that would be ok.

I think the best part is you can decide how much risk you want to take. compare to the Tier, i would prefer to see a Entry fee base BD Arena.
for example , we can have $1 $10 $50 $100 $200 $500 different entry fee BD arena. you can decide to use your T5S3 (maybe worth $60) to fight in $1 arena,. if we have 49 T1S3 in this play , and you are the only one with T5S3, how this would going on? i am sure that would be a Risk return imbalance play.

narrow ore
narrow ore
# sonic lance For #3 we know that we are not talking about 1 VS 1 fight. we are talking about ...

see... This gentleman actually took the time to form a cohesive, constructive criticism @spare orchid instead of simply emotionally transferring your angst from losing money onto a random person who DID NOTHING to deserve YOUR disrespect.... You could learn a good lesson from @sonic lance Thanks for sending a good constructive criticism, my guy! FYI, there is absolutely no need for continuing to pig pile on me @spare orchid

stray grotto
# narrow ore Thanks for the Very not constructive feedback 🙄

Just a common sense feedback, mate. The survival of the IP is very much in question at this point, and the main appeal of developing a risk-to-earn game is for the project to make money via taking a cut from the prize pool. > We need as many people to play the game as possible, so we can take a cut from a bigger prize pool. > If we need as many people to play as possible, then the last thing we want to spend developer money on (which we are already short of) is to develop something that would act as a barrier for new people to access the game... Just basic common sense, really...

spare orchid
#

common sense is not that common

narrow ore