#Ownership Bonus Stats

1 messages · Page 1 of 1 (latest)

coral kraken
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Hey guys,

With the recent merge of Ranked and Leviathan queues, we are exploring adjustments on Ownership Bonus Stats for Illuvials.

At the moment, this is how it works:

Final Stat = Base Stat + Trait Bonus + Level Bonus.

So this essentially makes Trait and Level Independent. And you get the full benefit of Trait Bonus even if your illuvial is level 1.

For reference, the values are:

Max Trait Bonus = 25%
Max Level Bonus = 30%.


Something we are considering, that we believe would make progression more rewarding:

First increase the bonus values to:

Max Trait Bonus = 40%
Max Level Bonus = 60%. (60 levels, so 1% bonus stat per level)

Second:

Bind Trait Bonus to Level progression.

So if you have an atlas with perfect TPI but at level 1, it doesn't get the Trait Bonus at all. You have to level it for the TPI (acting as "genes") to blossom.

TPI then act as genes, so the higher the level your atlas gets, the more the TPI part of the bonus will surface.

Lvl 1 Atlas --> 0% of the applicable bonus from Traits.
Lvl 30 Atlas --> 50% of the applicable bonus from Traits.
Level 60 Atlas --> 100% of the applicable bonus from Traits.

Please let us know your thoughts on this idea. Thank you!

fading vortex
# coral kraken Hey guys, With the recent merge of Ranked and Leviathan queues, we are explorin...

what's the reasoning for increasing the level bonus by 100% but don't touch the impact of the traitbonus?

I feel with binding them you highlight the importance of level already big time, and the impact of bonus traits might sound big in general, but it's too small to actually feel difference in increasing tpi during gameplay. You for sure notice a difference of 0tpi compared to 100 tpi, or 50 tpi to 100 tpi... but the difference of 80tpi to 95 tpi totally gets lost under other things impacting the gameplay.

plain wraith
# coral kraken Hey guys, With the recent merge of Ranked and Leviathan queues, we are explorin...

Wow, that's a huge change, i think some people will complain because it's too hard to get lvls, then we put paid lvls etc and it's too easy to get them lvl 60. I wouldn't like it if the levels were too easy to gain. I like how the bonus stats and levels are right now, just need to buff the ranger and remove the drone augment with invulnerability. I can clearly feel the difference versus bots, at lvl 3 vs bot lvl 4-5 i can win and the battles are already fast versus people with bad decks, they get stomped no matter what i do. I though ownership was just a 10% buff stats if we have the illuvials.

compact abyss
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This is a terrible idea. You moved away from this system when the game first launched. And now you want to increase the levels again, even though the bonuses are already good.

crystal jacinth
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I really like the idea of traits acting like genes and them scaling with levels. That makes sense from a story pov too.

I am concerned that the new percentages you are looking at are going too far. TPI needs to still feel meaningful or people stop trying to get high stat/perfect Illuvials, which in turn means less money for Illuvium.

hoary prism
hoary prism
coral kraken
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How would you guys feel about:

  • 40% TPI
  • 60% Level
jolly briar
# coral kraken How would you guys feel about: - 40% TPI - 60% Level

That feels better for sure.

one thing that is still a bit unknown is how "easy" it will be to level up in the future... If there are new XP boost mechanisms introduced, I think this model could make a lot of senses and drive that sense of progression.
But I also fully agree that good stats still needs to be a big part of what people should want to get.

At some point there was a talk about tie a small part of it to ownership, like adding a 10% collection bonus.. so you will get the full 10% if you own all Illuvial (including all T0.).. if you own half of all Illuvials, you only get a 5% bonus, etc)... is that still something to be considered or has that been "parked" for now 🙂

coral kraken
fierce rivet
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I like the idea proposed of linking the TPI and Level benefits together. I think the numbers are a bit off though, personally I think the strength value from the Levels are too high compared to the TPI bonus.

Keep in mind that scarcity is tied to the TPI, where as everyone can get to level 60 or more with their Illuvials.
Gotta look at this a bit longer term, e.g. imagine 2-3 years from now, most players have leveled their full squad to level 60. Then the TPI bonus will feel quite insignicant in comparison and not many will really emphazise getting great TPI Illuvials over good TPI illuvials. If we want to keep the Illuvial market and pricing healthy, keeping players really interested in hunting for or investing in great TPIs, we need it to have a bigger importance than the % boosts proposed.

crystal jacinth
# coral kraken How would you guys feel about: - 40% TPI - 60% Level

It depends. Are Illuvials going to be able to be burned for levels?
If so then TPI needs to be higher value than if they aren't because you need to give people a reason to continue giving Illuvium money.
If levels are going to require grinding (at a $ cost through something like a battle pass) or loot boxes that cost double (or more) what grinding costs then it is a lot different than if we can just burn Illuvials to gain levels.

coral kraken
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But you guys still don't know how much XP burning would give. It all depends on the module of each lever. I feel like we are assuming "modules" to fit each individual narrative, but in reality it all depends on how much impact has everything.

#

We want level to be very meaningful and something hard owned

crystal jacinth
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You are right, we don't have enough info to make an informed decision. Everything ties together. That's why I am leery of check marking an exact percent.

#

With limited info though I would say that 40/60 is better than 25/60. 25/60 is way too low in any scenario. I just don't want the boost from TPI to be so low that no one cares if they have a high level Illuvial.

Whatever you decide on, I really want to see the scaling of the TPI with levels. That is a really great idea. It makes the Illuvial feel more real.

solemn nova
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40/60 definitely sounds better than 25/60, lets not diminish the value of tpi too much please

the basic idea of increasing the value of levels is good though, as the game need to generate income to survive

woven jungle
# coral kraken How would you guys feel about: - 40% TPI - 60% Level

50/50 would make more sense intuitively, one could even argue that we'd need TPI to be more impactful than levels if we want to go harder on the pay to win side.
If you want to make levels matter more you could also make them impact AS, RES and potentially MS. And even if you have a 100% TPI / 0% levels balance, then levels would still be meaningful thanks to the binding system you talked about.

That being said I'd be very happy with the change you suggested as it would make TPI matter more than now.

coral kraken
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I think 40/60 is a fairer distribution.

Also 60% for level has the beauty that each level (capped at 60 currently) is a 1% clean stat increase.

fading vortex
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by the way, what's the thoughts about lvl 60 just being a soft cap and not a hard cap for stat impact? @coral kraken
could make the whole discussion a bit different about fine tuning stat/level impact

plain wraith
coral kraken
fading vortex
# coral kraken Can you please elaborate what you mean? 👀

Currently lvl's have an impact on stats up to level 60, but you can level the Illuvial up beyond lvl 60 even tho the exp curve is pretty steep.
As Squak mentioned above, lvl 60-61 needs the same amount of experience as lvl 1-60.

I feel it can be very exciting if lvl's would have an impact on the stats beyond lvl 60, and it would basically makes leveling an unlimited progression task.
With that an unlimited revenue generator, independent of playerbase, new content etc. which can be very valuable for a company.
Can also help bonding with specific illuvials, like everyone has their favorites you always battle with, seing them improve is quite satisfying and seing them stomping others even more satisfaction.
Can imagine also future tournaments could be a spectacle when people pull out their lvl 100 slashin thinking they can just shredd through the whole board in 10 seconds until the other guy pulls out a lvl 110 titanor standing there like a boss eating all the dmg with ease.

coral kraken
fading vortex