As it currently is, synergy crates have 2 options tailored to our board and 1 random. Those crates are extremely powerful and not getting the best thing you could automatically puts you at a giant disadvantage compared to the rest of the lobby
As only what's on the board matter for the tailoring, players found a way to force 100% what they need by benching all units but 1 before opening a crate
This was unintended and it does feel wrong but now that this feature is about to be "fixed" and include units on the bench it begs the question, is that what we really want?
RNG is important in an autobattler but like we've discussed before there are good kinds of RNG and bad ones (where its raw RNG without any control or feeling of control from the player) and this feature would be a bad one because theres no control over it and its literally game deciding
Imagine early game playing rogues and your best choice is fire while half of the lobby got they optimal chip and your rogue opponent got rogue chip. You can now top 5-6, do you surrender or you already consider uninstalling?
Now if you were on the good half side of the synergy crates so far and get late game imagine that you are winning the game and are currently 1v1 but get a composite crate. With that type of crate all options are trash but theres 1 that makes your whole comp x2 stronger
I completely agree that its wrong that good players bench all their units super fast to choose what they want but the fix incoming will make it even worst
I would like to suggest 2 options here
1️⃣ put the crate on the unit of your choice, choose between the 2 synergies or composite synergies of that units line
2️⃣ get 4 (like legendary items) choices, ALL tailored to your units