#Synergy Crates

1 messages · Page 1 of 1 (latest)

pearl patio
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As it currently is, synergy crates have 2 options tailored to our board and 1 random. Those crates are extremely powerful and not getting the best thing you could automatically puts you at a giant disadvantage compared to the rest of the lobby

As only what's on the board matter for the tailoring, players found a way to force 100% what they need by benching all units but 1 before opening a crate

This was unintended and it does feel wrong but now that this feature is about to be "fixed" and include units on the bench it begs the question, is that what we really want?

RNG is important in an autobattler but like we've discussed before there are good kinds of RNG and bad ones (where its raw RNG without any control or feeling of control from the player) and this feature would be a bad one because theres no control over it and its literally game deciding

Imagine early game playing rogues and your best choice is fire while half of the lobby got they optimal chip and your rogue opponent got rogue chip. You can now top 5-6, do you surrender or you already consider uninstalling?

Now if you were on the good half side of the synergy crates so far and get late game imagine that you are winning the game and are currently 1v1 but get a composite crate. With that type of crate all options are trash but theres 1 that makes your whole comp x2 stronger

I completely agree that its wrong that good players bench all their units super fast to choose what they want but the fix incoming will make it even worst

I would like to suggest 2 options here

1️⃣ put the crate on the unit of your choice, choose between the 2 synergies or composite synergies of that units line

2️⃣ get 4 (like legendary items) choices, ALL tailored to your units

still stump
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I'd be happy with either. Too much control makes me feel like it should simply become a part of the games mechanics, rather than be a crate at all.

scenic finch
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prefer 1 but 2 is also a huge improvement while maybe aligning more with what the devs want to achieve

valid ocean
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I like both suggestions, but nr2 is probably best aligned with the crate concept, of being somewhat random, but having 4 options reduces the chance of not getting something you can use… If going with option nr 1, I think it could be made without involving the crate at all. (Voted for both, because I think an improvement is needed).

red ocean
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With the 2nd option I will sell units on my board & bench to control it, that would still be better than only 2 tailored composites but it would be far from ideal

still stump
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Or maybe Lynxes can be worked in somehow, maybe they can be more customised for composites. Eg they can take either a composite class or affinity, but not both.

#

balancing around turning an illuvial into any broken combo u want, is kind of nuts tbh.

scenic finch
still stump
# scenic finch but would you want to take away this aspect? probs more balance yea but maybe bi...

How I view it is this.

People want to have their cake and eat it too.

You either make it fun and chaotic, and therefore unbalanced. Or you make it balanced and remove some of the fun.

You pick a strategy and go with it. This entire conversation misses that point. A truly balanced game isn't really as fun.

Take chess for example. If you know every move and maneuvre and make no mistakes you technically stalemate every game. This sort of perfect balance isn't as dynamic or repeatable imo.

The fun is in mastering your memory, not in dynamically changing your strategy.

scenic finch
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but without adding illvials, you think patates options are better than current set up right?

still stump
# scenic finch but without adding illvials, you think patates options are better than current s...

I like them both, but probably prefer 2.

My concern is that nothing can ever truly be balanced. The problem with 1 is that if there is a 4 composite thats good, it'll be abused very very very fast.

Guaranteeing a chip this way is pretty mental. But at the same time I agree the setup rn breaks the game a bit too much since someone can win off rng alone in a certain sense.

I maintain the pool is too limited, which is why this rng plays such a role at all. Any changes to it, are simply putting a bandaid, rather than actually trying to prevent the bleeding.

scenic finch
still stump
scenic finch
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but the rareness of the composite chips balances the possible abuse of them while still allowing those moments

still stump
scenic finch
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im usually more bias to adding chaos to the game though haha, despite it not being as balanced

still stump
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When a game is singleplayer, balance kills it (for the casual audience). You can balance a game like League because the teamwork elements of it add so much chaos.

scenic finch
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it is also kind of nice not having to stress about manipulating the tailoring after playing a few games, can see why they made the changes

red ocean
scenic finch
red ocean
scenic finch