Posting on behalf of @last snow
Summary
This proposal introduces a progression system that ties player rewards to a collection of illuvials and playing all current and future games. It incentivizes passive collecting (endless progression) and playing all of our games (season based, to keep things fresh and engaging). The Tree starts grey and hollow, and it obtains its color, fruits and glow as players acquire new illuvials, improve their collection and progress the 3 different tiers. This system will act as the foundation to build use cases for collecting assets and can easily connect to other parts of the ecosystem through additional branches/mini trees.
It merges collecting, competing, and progression into one long-term system that rewards both engagement and ownership.
Full proposal: https://docs.google.com/document/d/15PFzqkTcygMGMJmp1OR84JSRQwW7feW7YETO1jiMFFM/edit?tab=t.0
with the exception of some rewards being seasonal (competition based), most of the rest are one time claimable and the whole system is as sustainable as it gets, since we won't rely on tokens for that anymore