PROBLEM
Current Leviathan Vision
80% skill — 20% stats
Ideal Target Audience
- Western gamers who dislike P2W
- Pro-gamers with a medium budget ($500–$1500)
- Whales
Basically: everyone.
Real Target Audience
- Pro-gamers with a medium budget
But where are the whales and anti-P2W gamers?
Whales are selling their collections. Their top-tier Illuvials don’t feel powerful enough, so they move to other games like Lost Ark or Genshin Impact, happily spending there instead.
Anti-P2W gamers either play non-P2W games, or play P2W titles and complain online. Whether a mode is “slightly” or “heavily” P2W rarely changes their behavior.
In short: by trying to please everyone, we’re pleasing almost no one.
You can’t serve two opposing audiences in a single mode — especially when other modes already exist for non-P2W players.
As it stands, the real Leviathan audience is small and not particularly wealthy.
SOLUTION
New Leviathan Vision
80% stats — 20% skill
Target Audience
- Whales
Leviathan should be unapologetically P2W — a high-stakes, prestige-driven arena for collectors who want their investment to matter.
As a side effect, non-whales might actually engage more once the playerbase grows, because their leveled or high-stat Illuvials will finally feel meaningful.
Small stat gaps — like a level 50 Atlas outperforming a level 40 — create a sense of pride and tangible progress, even for mid-tier players.
Western audiences often push back against P2W systems, but in markets like Korea, Japan, and China, P2W is normalized and even celebrated. A truly P2W Leviathan could expand into those markets naturally.
From a DAO perspective, a P2W Leviathan is simply more profitable. It taps into whales’ spending power and builds a clear revenue pillar.

