Hello guys!
Obviously there is a problem now that each illuvial has 18 suit skin blueprints to discover. This is too much artists work to do, 130 (number of illuvials in set 1) * 18 = 2340 skins just for set 1, it's unrealistic, especially having in mind that every skin should look gorgeous, AAA, unique, compelling for players to spend money for.
So my suggestion is: let's have only 1 skin for each illuvial, which can be applied to every suit design existing now and will appear in future. Each skin will be based on only 1 illuvial blueprint.
So, there is a question, how to make 1 blueprint based on current 18 for each illuvial. My suggestion is: let's call current blueprints shards, you need 18 of them to burn to create this 1 blueprint. Those 18 shards are created exactly the same way as they are now (being called blueprints), nothing to change here, you discover a shard and mint it. Then the fun begins:) Let's gamify creating this 1 blueprint from 18 shards. I suggest to make it like the puzzle here wwwDOThelpfulgamesDOTcom/subjects/brain-training/sliding-puzzleDOThtml, 4x5 fields variant (19 tiles). There will be an interface, a forge, you collect all 18 needed shard NFTs, pay a small fee to the DAO and start the process of gathering the puzzle, 1 tile is already there (it can be seen as a purchased blueprint key), cus we need 19 tiles for the puzzle. Every picture to solve can be a picture of the illuvial which the shards are based on, randomly generated with some background to make it unique and interesting every time. If you are stuck with the puzzle, you can pay a little to see the picture you are solving. If you can't solve the puzzle, you pay more and this connects the forge's AI which "solves" it for you, hehe🤑 .
So, this way, we fix the problems of too much art, burn existing blueprints, make blueprints rare, interesting and challenging to achieve (and pricey) and earn money for DAO on 3 levels (obligatory initial fee, optional picture and solve fees).

