Hello everyone. Currently, a very impactful factor in Arena is component drops. This weekend, I had a tourney match where I was playing corner comp, and my components came in the following order:
1st PVE - Blue Blue Blue
2nd PVE - Blue Yellow
3rd PVE - Blue Blue Blue
I think this is an experience no one should have. You can't play the game without a variety of components, and some rules need to be implemented for a more balanced distribution of items.
The possible combinations between components are a cool factor and are less complex than in TFT, which has 9 different components. But in TFT, for example, there's a rule that if you drop two of the same component, the game gives you a reforger (a consumable you use on a component and change it to a different one, e.g., turning blue into red or yellow).
Another "secret" TFT rule is that if you've already dropped 3 bows and 0 swords, your next drop is more likely to be a sword. I think if it's possible to implement one of these solutions to reduce the worst-case scenarios of too many duplicate components, it will greatly improve the player experience 🙂