Illuvials are the core assets of the Illuvium ecosystem, and the project’s success depends on the demand for them. Recently, the first use case started with the introduction of a secondary, smaller league for Leviathan
Now that the competitive scene and marketing are kicking off, it feels like the right time to give Illuvials some extra utility
The idea is to create an Illuvial Collection leaderboard, kind of like the Illuvitar one, where players climb the ranks by building up and improving their collection. Unlike Illuvium Beyond, this wouldn’t be about giving out direct $ rewards, since Illuvials already have their main purpose as the core assets in the game
The leaderboard itself would already be a fun feature. It would encourage players to grab a few stronger Illuvials to push higher and compete. On top of that, we could add indirect incentives like a "battle pass reward multipliers"
If you want to dive into this specific idea, the link is down in the comments (couldnt share here)
This post here is mainly to share the core concept of the Illuvial Collection and see how we would want it to be
To get a better sense of what it could look like, you can check how they did it at illuvirank(.)com
If this ever turns into a proposal, I would leave it to Labs to figure out the exact formulas. But I imagine it would consider things like tier, stage, stats (TPI), levels, and finishes. Just like in Beyond, I think it's better if duplicates don't count and simply the best one of each illuvial is taken into account
Let me know what do you guys think about this and feel free to vote on the questions shared in the first comments

