I know it's not the focus at the moment and dev is on the back burner, but we should be having a discussion about Zero's role now not in 12 months
Land holding was initially marketed to people as a way to access the overworld. I still see old investors coming back to the discord after months or years of absence complain that the current model was not what they were promised, they are right. We had to pivot to a more sustainable model, but try explaing that to someone who's asset is 99% down and doesn't provide the utility they expected is a tough ask.
I have heard Kieran say the best way to make land holders happy is to make them money! He's right to a point, but it is going to take more than a 10x in income and land value for most early investors to be even close to recovering any money. So I agree it's a important step, but we can do a lot better than that and it doesn't have to be costly or time constraining for the dev team.
We need utility for holding Illuvium land outside of the income and leaderboard rewards. Something that could benifit any land holder not just the top 50.
Some Ideas I quickly thought of are below
- If you hold the biodata for an Illuvial you get an XP bonus for leveling illuvials of the same kind
- Holding land gives you a capture bonus for capturing Illuvials in that particular region (Holding a Brightland land plot would give a capture bonus when adventuring in brightland etc etc)
- Holding a particular land might give you extra energy to use when exploring the same region.
- Maybe discounted overworld runs if you own land of the same type
I thought of these ideas in about 10 min so im sure they could use some work, but wouldnt it be great if similar ideas where added to the new mmo and making Zero part of the system rather than just pushing it to the side and forgetting about it until we are ready to look at it again.
Anyway would love to know what others think and if you have a better idea please add to the discussion!