#Overworld Bountyleaderboard Rewards system - Battle Pass OW

1 messages · Page 1 of 1 (latest)

finite crystal
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Hello everyone, we’ve reached week 26… As an Overworld fanatic, I want to thank the team for this; in my opinion, ensuring the sustainability of the tournaments was a very good decision from every aspect

Reward system
I request the cancellation of the rewards (40 ILV) distributed for the 51st–100th ranking
Reason: Minimum points for the top 100 have been 1,000 → enough for 9-12 ADR or 5 OW runs (Stage 2)
There’s no competition no drive only a 0.8 ILV reward… this is unnecessary. If this part distributes rewards to users who burn a little fuel on Zero each week, it’s already a small amount, so let’s cancel it completely...

New Reward System Suggestion
1st - 33 ILV
2nd - 27 ILV
3th - 23 ILV
4th - 12 ILV
5th - 10 ILV
6th - 9 ILV
7th - 8 ILV
8th - 7 ILV
9th - 6 ILV
10th - 5 ILV

⏩ New system, the amount distributed for the top 10 is 140 ILV
⏩ Normally, the amount distributed for the top 10 is 85 ILV
51-100 rewards - 40 ILV
⏩ So in this case, only asking the team for an increase of 15 ILV 📈

  • The main goal here is to increase the desire for challenge and grinding a bit more for players who are already not hesitant to do ADR or constantly burn fuel like crazy for the top 3 ✅
  • Sure that not keeping the reward system between the Top 4 and Top 10 fixed, but scaling it, will motivate some extra new names to be eager in this competition 💯
  • I clearly remember that in most weeks, during the final hours of the top 1-2-3 competition, we spent almost as much as the reward we earned with players like @torn hill, @fleet ravine, @ancient hare, @ocean crag and there were times it was many times more than that…

You’re doing an amazing job with Arena constant updates, the battle pass, and the announced IPL event… a fantastic reward pool. While players who are already in or new players are having a great experience at almost zero cost, (Except for those who spend thousands of dollars on Leviathan) I don’t know, it feels like the other side is being overlooked. What we must never forget is that OW players are constantly fighting to contribute new things to the ecosystem… and while doing this, we are continuously, continuously spending money. The returns come in the long term…

I feel that with new players joining Arena, the team will start valuing Leviathan as well, especially since a few tournaments are being held there too..

Let’s not hide behind that excuse anymore, MMO is already in development, and we haven’t forgotten about you. We’ve been waiting for months, and honestly, I’m not complaining about the wait. To stay grounded in reality, the goal for our current OW is to create a healthier environment until the MMO phase... 🙏

Battle Pass OW

When I saw that the Battle Pass only covered Arena, I felt bad as someone who plays the game at least 9 hours a day. Anyway, I have no doubt that this is a carefully thought-out decision by the team, but still, I wanted to present my request for a Battle Pass for OW along with some suggestions…

**Battle Pass OW - 3500 Fuel **

  • A great frame (different from Arena, exclusive to OW players)
  • A special suit skin for OW
  • Lots of emotes or colorful stickers
  • Master Shards and Replesendant Shards for players who don’t want to spend extra on the T3 map (we can use these for the T2 map)
  • T5/Stg1-2-3 Illuvials fuse amounts with a small percentage discount
  • On certain days of the week, maybe 1 or 2 days, the opportunity to earn 100% extra XP for Illuvials
  • X Today; 10 Stg2 runs → X reward
  • X Today; 5 Stg3 runs → X reward
  • X Today; 15 Stg1 runs → X reward
  • X Today; 2 Sear fuses → X reward
  • X Today; 3 Axon fuses → X reward
  • X Today; 1 Cardulox fuse → X reward
  • Illuvial burn mechanism without leveling if its stats are terrible

These options can be expanded in countless ways, thank you for reading! 🙏

harsh wyvern
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Good idea!

final willow
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Great idea, I didn't think about it that way!
I support it!

finite crystal
crimson basalt
finite crystal
# crimson basalt If you want to remove the rewards for the top 100 players and divide them into 1...

For players ranked 51–100, there’s no real competition over the 26-week period, yes, rewarding players who really don’t have time is never a bad thing, and I appreciate that
however, my main focus is on how the ecosystem can generate more revenue.. because in my own top 1–2 battles, I often remember spending more than $200 or $300 on ADR + OW Stg3 runs in the last 1-hour period, so anyone striving for ambition and a higher rank can spend more and earn a bit more reward, that’s all…

ofc, what you wrote is valuable to me, thank you very much. If the team finds this suggestion interesting, this topic could be discussed in different ways 💯

crimson basalt
# finite crystal For players ranked 51–100, there’s no real competition over the 26-week period, ...

My opinion is if 51-100 awards are cut or removed. It will be much worse for the project. It's clear that you spend a lot of money and stay in the top 1-3!!! But I'm going to Stage 1 for 4 games. I spend 96 fuel - that's $1, I earn 300-600 points! and that's fine with me. Yes, I spend more time, but I play without tension. If you cut back from 51-100, there will be much more activity.!!! and it will help the project a lot!

crimson basalt
finite crystal
crimson basalt
vapid perch
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First of all, I find the idea quite reasonable. Top-ranked players invest significant amounts of time and money, yet the returns they receive are not proportional to their efforts. Furthermore, I believe it is unfair to distribute rewards equally among players ranked between 4–10 or 20–50.

If the developers genuinely wish to maintain player engagement, the rewards for those ranked 51–100 should either be reduced or adjusted in a more tiered manner. For instance, players ranked 50–75 could receive 0.8 ILV, while those ranked 75–100 could receive 0.3 ILV. This would help establish a more balanced reward structure. Should the surplus ILV then be redistributed to the higher ranks in a consistent manner, slightly increasing their rewards, it would ultimately create a more sustainable and rewarding gameplay environment.

In addition, I share the opinion that the level of attention given to the Arena does not seem to be equally applied to the Overworld, which I believe deserves further consideration.

torn hill
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I agree that there is not much competition in the 51st to 100th ranking, and sometimes, it happens in some high ranks too like a 4th to 10th not chasing for 1st to 3rd anymore.

There is indeed a need to shift more of the rewards pool to those who grinds, or not hesitant to burn fuels (more in top 10). But I don’t agree with the removal of top 51-100 as we need to give importance even to the least spending player.

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On what I think of the reasons for low drive to compete:

Playerbase / ILV value is low – common reason

Rewards distribution – the drop from rank 3 (14 ILV) to rank 4 (5 ILV) is massive % reduction in reward. It feels risky to go for top 1-3 so some settles for rank 4 to 10 driving away competition and stops hunting for the week. It would be nice to lessen the difference or give rank 4 to 10 bigger reward. Given the new reward system suggestion of SirDexter, I agree with the 1 ILV reward difference in some ranks like 6th to 10th. Based from observation, players will compete even for a 2 ILV difference in rewards. Last week, rank 4th to 15th players is competing for the 5 ILV. How much more if there is a something like 4 ILV difference between the 6th and the 10th place?

Autodrone dominance – I also think autodrone is one reason that drives competition away. I am not against it, I actually like it and agree to be included in bounty hunt, because it helps generate large amount of money. But I think it should be regulated or must follow some logic. Autodrone is not like opening pack of cards where we open and after 15 seconds you have 8 illuvials. It is a drone running the map collecting illuvials. Better if they gave it “explore” button and a drone will run a map of choice and catch illuvials for a time of 1 day, 12 hrs or 1 hr shown in a progress bar. After a day or an hour, they will collect the illuvials and gain points. A larger fuel option should give bigger number of illuvials. And to make a whale compete and have control in their runs, there could be some kind of “drone charge/hyper mode” a drone goes fast catching illuvials where we usually click like the charge run option. The duration of this mode can be 10-20 minutes and the charge/hyper run button will unavailable after the “drone charge/hyper mode” time is up. There could be this “drone charge/hyper mode” the last 24 hrs, 12 hrs, 6hrs, 3hrs, 1hr, and last 10 minutes.

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I know that the current focus now is the arena, and the development of the MMO, but some simple changes like what SirDexter suggested could make the game fun and competitive, and attract players little by little.

Oh, and I would love to have a Battle Pass for the overworld. Daily quest can make players be engage in the game daily. But I think a better term is Hunter Pass.

fallen frigate
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Actually, I liked most of what I read, and I think some changes to the upper world would be COOL. Fusion is very expensive for stage 5, so we're unlikely to see tier 5 iluvia with good stats. It was already difficult before, but now it's almost impossible? The risk-return ratio. Spending $60 for a chance and not getting it is frustrating. So you could review the price of fusions. This issue has been raised before, but so far no attention has been paid to it. You can easily find tier 5 stage 3 iluvia, which are around $5. Now tell me, what's the logic in trying a $60 fusion and getting a $5 iluvial? If tier 5 stage 3 were scarcer, I would agree more on this point. They are worth almost nothing. I think the price of fusions is very disproportionate. I used to do a lot of fusions in the past and I liked it, and whales like Alexa moved the market by buying good iluvias.

snow turtle
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I think rewarding supply-side activities like Overworld grinding directly (especially through things like bounty hunts) risks breaking the balance of the economy. Overworld is fundamentally a supply game, it generates Illuvials and other assets. If we are giving out rewards or guaranteed benefits to players just for farming, the only thing we do is creating more supply than there is demand and with that decreasing asset prices.

In a healthy system, supply should follow demand. The real reward for grinders should come from the ability to sell high-stat, well-leveled Illuvials to PvP players, or to use them competitively themselves.

If it were just up to me, I'd remove bounty hunts entirely. They effectively just give a massive discount on farming Illuvials and reduce the friction that keeps supply in check. The economy needs scarcity and challenge to hold value.

Better to reward the demand side (leviathan arena) and let the market decide what Illuvials are actually worth grinding for.

vapid perch
# snow turtle I think rewarding supply-side activities like Overworld grinding directly (espec...

While the arena side is already sufficiently rewarded, Overworld players are not being provided with adequate value. Under this proposal, there would not be a significant change in the total amount of ILV distributed through the reward system; therefore, I do not believe it would destabilize the economy. Furthermore, the game’s economy is steadily deteriorating, and no effective measures are being taken to address this issue, primarily because the developers are not giving sufficient attention to Overworld.

lament moth
# snow turtle I think rewarding supply-side activities like Overworld grinding directly (espec...

if we talk about risks of breaking yhe balance of economy, supply demand etc..

Then ADR is one of the culprit as well. imagine how many illuvials minted within a minute of just ADR?

IF ONLY we dont have ADR, then we'd spend atleast maybe 10-15 minutes grinding/hunting illuvials for the bounty hunt. and with 1 run, we could get illuvials maybe 7-10 illuvials only.

Now imagine doing ADR continously. for 10-15 minutes. maybe you could get 50-100? or idk. i dont do ADR.

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I agree for the removal of rewards for 51-100. can be easily farmed by bots. unless the team are now able to make a system that can detect bots..

now with rewards only at ranks 1-50, if there are still bots in bounty hunt, maybe it will be much easier to check since there are only fewer players. and of course. much more challenging and better competition

snow turtle
# vapid perch While the arena side is already sufficiently rewarded, Overworld players are not...

It doesn't need to significantly change, in my opinion it already influences the economy in a negative way with current rewards. People are farming OW even tho when there was literally 0 demand. The only reason to incentivize a supply game would be if/when there is high demand and the supply is massively lacking due to whatever reason.

Overworld is on development stop since the pivot to focus on Arena, now they focusing on MMO-Lite, which will replace the current Overworld. So one could argue that every effort put into OW currently is wasted.

thorny violet
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I am a bit torn with this proposal… As I do like Overword and collecting Illuvials, but we also have to consider the supply and also right now we have to grow our player base through the arena and we are planning a drastic change to OW to turn it into a MMO.

Personally I am playing Overworld several times a week, and got rewards in 20 weeks, mostly in the 50-100 range, with one week in the top 20. I always spend the rewards for the next runs, and very often end up spending a bit extra to make sure I get the rewards next week, sometimes pushing for a bit higher rewards if it's in range.. The “low end” rewards does incentivize me to keep playing and spend that little extra, and I do honestly think that I have spent more than I would have done if there were no leaderboard and rewards. So I do not think it’s a good idea to reduce the reward system from the current 1-100, as I think there is a fairly big group that is similar to how I have played OW. (I tend to see some of the same names in the lower end, also those that farm for XP) … however I can see a valid reason to alter the reward structure slightly and make it matter more what exact position you end with, so there is a bigger reason to make that last push. (also for the lower end).
.

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As to making a Battle Pass for OW, I am not sure if that would be the right move right now, when OW is planned to be changed. It totally makes sense to have one when we get the MMO, but I think it’s better to try to get more people to play Arena right now, so we can get higher daily active players in Arena. It may be a fairly small number that play both OW and Arena, but we have to focus on Arena for now. This “hopefully” will also help in the long run, to drive that demand for the Illuvials we captured, when people can actually start to use them for Leviathan modes.

One thing that could be interesting to add to the bounty hunt, is having Fusing an Illuvial count towards the points. that could get more people playing OW, and spending on fusing. and be a valid tactic to push for points, instead of just spamming ADR.

To summarize:

  • Do Not remove the 50-100
  • Revise the amount distributed for the top 1-100
  • Make Fusing count for points.
  • Wait with Battle Pass for OW
river gull
normal leaf
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Why don’t you just make a new leaderboard and reward people with points for burning illuvials.

Subsidizing the „demand“ side and including everything not just these Leviathan Illuvials?

Illuvials aren’t liquid anyways, anyone doing this atm just gets a discount on getting illiquid NFTs, or in the future this reduces the cost for the ones playing the most/listing on market, as not everyone will get these rewards.

Prob was only made so people burn silv/fuel crates off the market anyways or to get some semi faked user and revenue numbers.

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Burning system seemingly exists already, I’d be surprised if this would be lots of dev work.

river gull
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It feels wrong not stimulating the capturing of new illuvials, it's literally one of the points of the ecosystem, just to preserve the value of current ones.

If the demand eventually grows, the value of illuvials will regain it's equilibrium. And if it doesn't, everything goes to 0 anyway

finite crystal
# snow turtle I think rewarding supply-side activities like Overworld grinding directly (espec...

So, dear Spoon, it’s great that you joined the discussion from a different perspective, you’re valuable for the game and your ideas are always important to me

Illuvial supply shouldn’t be a problem only for the players who spend money continuously, right?
I’ve been already putting in more than I’ve earned for 26 weeks as much as I can, regularly.

We’ve repeatedly told the team about this problem, even on the days they did ADR, and suggested implementing a burn mechanism, but it was never valued or taken seriously, or we were told that all resources are dedicated to MMO
So let’s not ignore that OW fanatics expect more progress

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++ Even if a perfect Illuvial is listed on the market for $50, I don’t think this has much to do with the huge increase in Illuvial supply, especially when there are players offering 100% less. (It could be related to the ILV token price)
Player X has minimized the value they put into the game, etc.

Until a month ago:

  • T4/stg3 base price reached $1.20
  • T5/stg1 base price reached $1
  • T5/stg3 base price reached $10

So, the incredibly fast increase in Illuvials isn’t directly proportional to the drop in prices.
Player X lowers the price to sell (to recover their losses) because they can’t earn more than what they’ve invested, that’s the situation

finite crystal
# thorny violet I am a bit torn with this proposal… As I do like Overword and collecting Illuvia...

Wasn’t great work already done to grow the player base in the Arena part?

  • IPL with a $250,000 prize pool (I don’t think it could get much better than this, it’s already very good)
  • Continuous Arena updates
  • More than 5 tournaments in total for Leviathan, etc.** (Leviathan still needs more)**
  • Tournament broadcasts supported by former TFT players and some streamers

What I meant regarding the lower-end rewards is not reducing rewards for ranks 1-100, but canceling the rewards for players in 51-100 who reach this rank with only 5 ADR or a total of 7-8 OW runs, and adding these rewards to the top ranks to slightly boost competition.

Most of the players in ranks 51-100 are either Arena players or players using their weekly fuel efficiently from zero

finite crystal
# normal leaf Why don’t you just make a new leaderboard and reward people with points for burn...

If what you wrote doesn’t require serious dev work, it should be doable. I have 25k+ Illuvials just sitting there, and the problems they cause aren’t only related to supply or other factors..

The game experience is significantly slowed down because of the IMX connection, and for that reason alone, I had to create a new account!!

Also, I’m wondering, if the number of Illuvials + Essence + Shards in the bag slows down the game because of IMX,
how will the system be able to run efficiently when the MMO era arrives and players start entering the system as intended?

thorny violet
# finite crystal Wasn’t great work already done to grow the player base in the Arena part? - IPL ...

I agree... it feels incredibly bad when no attention has been but to OW for such a long time. !

I think we have to see the effect of those IPL, and Battle passes and hope that more players will join the daily arena games... then they need to put some real focus to Leviathan (still hoping they will add Survival and/or Ascendant), we **have **to create more demand for all those beautiful Illuvials that is being captured/collected. It could also be an option to introduce some new burn mechanics, either for creating "XP booster packs" or encourage more fusing. (which is why I think adding fusing into the bounty poll could be a good idea).

I would personally be sad to see the removal of 50-100 rewards, although it's fairly small rewards, its still enough to get some extra $$ from the more casual OW players that is also using it for XP runs, and you are right, many of those are probably also Arena players.

If we are to make any changes to the OW reward system, I think it has to be something that requires very little work from the team, or something that is aligned with what is planned for MMO.

normal leaf
# finite crystal If what you wrote doesn’t require serious dev work, it should be doable. I have ...

I would hope by then game isn´t on old imx anymore.

Dev time like I said, no clue, but we can burn things for various other stuff, surely they can let you burn for points or an NFT that counts for points, like illuvials do atm.

Even the ADR topic, when I see people type you get infinite points so quick, such a joke, it takes 20sec +- to a 80cent ADR.
If I wanna spend 100$ that´s roughly 40min, in normal microtransaction games I have spend thousands in less time.

Unless you macro it and check loot later or it is just a second screen thing not even a fun experience, just a chore at some quick point.

finite crystal
finite crystal
snow turtle
# finite crystal So, dear Spoon, it’s great that you joined the discussion from a different persp...
  • I think it is/can be a problem for those who spent money in the past, for those who are currently spending and for those who are interested and explore markets to see if it is worth spending.

  • What progress do you expect to be made in OW?
    (OW is the only gamemode which is planned to be totally replaced, i think in any other mode work is better invested. I would even start developing Zero rather then the current OW build 😄 )

Bounty hunt didn't really attract any new players so far.
Yet we are spending +- half the total revenue in Rewards for bounty hunt each week, to give a handful of people a nice discount.
Illuvial prices has been constantly dropping since months (ignoring the 2 weeks where it slightly increased because levi tournament got announced)
I fail to see how this should be healthy in any way.

Another point is that the current loop will be replaced by the mmo at some point, which is said to be f2p.
This will totally shake up the whole economy and likely discussions in the community will happen... nobody knows if it will be happy or unhappy discussions, but this economy change is in my opinion another reason why we shouldn't incentivize the current OW build more.

finite crystal
# snow turtle - I think it is/can be a problem for those who spent money in the past, for thos...

What I meant by “progress” is this: do we know when the MMO is coming? I guess we don’t. So I’m saying, let’s just implement small changes in OW; I’m not asking the devs to spend weeks on it

  • Let’s give a little more incentive to our players who spend fuel without hesitation for battles so they keep spending more money it's that simple

  • Bring a Battle Pass to OW and keep it running until the MMO arrives; when the MMO comes, we can integrate it as an MMO Battle Pass

What I don’t understand is that you’re talking as if OW is being completely removed... Isn’t work already being done on the current Brightland Steppes map for the MMO?

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Unfortunately, I’m sure that Bounty Hunt or ADR aren’t meant to attract new players… if that were the intention, OW’s system would probably need a very serious rework… due to 404/403/402/503/504 errors..

In my opinion, the Bounty Leaderboard / ADR / Beyond system works very well for current players to burn fuel ( We don’t have trouble burning fuel, unfortunately our biggest problem is burning what comes into our inventory… as we’ve said hundreds of times months ago )

The IPL in the arena, on the other hand, was introduced for the first time to attract new players, which I see as a good move. I hope it brings different player in...

static totem
vapid perch
# static totem You are trying to get all ILV to yourself. If only top 10 players are getting re...

The proposal is not to completely remove the rewards given to ranks 51–100, but rather to ensure a fairer and more gradual distribution among the top 1–10. In other words, the point is not “just give it to me,” but to make sure that the effort and investment made by the top players are properly rewarded. Moreover, being ranked 1st every week is not guaranteed for anyone. Staying at the top already requires consistently spending more time and money. Therefore, the idea of “the same person will always be 1st” is not correct; on the contrary, the system is meant to encourage more competition. At the same time, those who put in more effort should receive greater rewards. Please make more logical comments.

static totem
last pasture
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conversation summary:
OW ranking ILV
neft 50-100
buff ​​1-50

static totem
river gull
static totem
river gull
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In my opinion we should do alot more stuff for rewards other than ilv tokens, but with all resources going to the MMO, I don't know what's possible rn

static totem
river gull
# static totem Most of the time we spent More than $50 to be on top 60 and only getting less th...

I've been the first one against the pivot to Gauntlet ever since it was announced initially. The current state of it is quite good, but the thing is it's very niche, 99% of gamers don't like that genre, it's not the best genre for esport as it can be boring to watch, and most of the current players of that genre are emotionally hooked to tft, which besides that, is also quite crisp and clean, it will be hard to pull them over here.

I've also proposed that most of the rewards should be collection based, and not just governance tokens, so that we can cover a much larger % of the players competing, as the ilv tokens for rewards have limited amounts, and it also puts unnecessary sell pressure on the token.

That being said, you should spend and play the game because you like it, not because you are trying to get something out of it. The rewards can never be more than what you spend, especially when there is no skill involved, without the project being a Ponzi scheme, which was known from the beginning that it isn't.

last pasture
static totem
last pasture
wind helm
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With OW changing to the MMO lite within months, it seems rather pointless to change the current rewards system.

atomic sky
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@finite crystal I appreciate these ideas! My thought on the OW BattlePass is that we don't want Labs distracted from the MMO lite. As for shifting the rewards, I like that the 50-100 reward gives the new player a really low cost way to build their illuvial collection.

spark swan
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I have been really short on computer time lately. I am playing Arena trying to get the rewards. Having OW rewards for 51-100 is a good reminder to me. I know I only need to do a few runs to get on the board. So I spend my money to do 3 or 4 runs and make less than I paid. I then get hooked on playing it again as it is my preferred game and spend more money. It is working as intended on me.😂
I am not sure I would take it away.