You should always incentivise and reward work not look to get people to work for free.
It simply doesn't work, a better proposal that what my fellow <@&814435151307866142> member @leaden olive put forward would be to reward DAO governance with paid rewards for hitting agreed framework of added value.
Same for council, base pay and bonus based on performance.
You'd see people putting in effort and rewarded over the base only if they go above and beyond.
It's always a net positive and would help the DAO figure out whom is working for the betterment of the project, both council and community.
Community members that have proposed ideas that have driven meaningful value add i.e revenue growth or player increases should be rewarded and other community members can see this and take this into account for council elections.
If you completely strip council pay you'd see a big drop off in quality of candidates and certainly would see less activity in time allocated to the project.
TLDR reward good people and hard work. Don't punish it, capitalism works. Let not try to be some communist/socialist like DAO
All the best,
Josh 📈🚀

They can earn governance rewards too. Plus in game rewards.
