#$500k/M in expenses but only 2 arena devs? Please support them!

1 messages · Page 1 of 1 (latest)

eternal temple
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Arena is Illuvium’s flagship game, yet right now it only has 2 developers working on it. With so much potential still untapped, this feels like a bottleneck.

Hiring just a few more devs would cost only a small fraction of monthly expenses, maybe 1 or 2%, but could massively improve the pace and quality of Arena’s development. That tradeoff seems like low-hanging fruit: small cost, big impact.

Even if it shortens the runway by just a few days, nobody will complain if the main game becomes stronger and better supported.

queen dock
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Personally, I think the features are pretty good as they are right now, and we don’t need to implement anything drastic.

Gauntlet is supposed to be a highly competitive game. Now we even have an esports league around it. But it’s still crashing too often. Stability is ultimately the biggest bottleneck for competitiveness.

When I tried to submit this feedback, I saw that the news was already out and the team had already decided to shift their focus toward fixing bugs and crashes, bringing the game to a stable state after observing similar feedback from the community.

So moving forward, imagine the huge amount of work a few devs have put into recent patches with new features—if all that effort is directed toward fixing what we have instead of creating new stuff, I think we’ll be in a good place.

I’m not sure if you feel the same, Sota, or if by “untapped potential” you meant adding more features into Gauntlet.

primal monolith
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nil is fully back to arena apparently so its now 3 but i agree with you

The second arena launched we learned that most all the team was already gone to mmolite.

Last year i was happy when the team announced that they would now work on 1 game at a time and fully finish them. Now that gauntlet launched with all its feature i think its fine to start slowly transitioning to mmo but it doesnt make sense to fully focus on mmo when arena still has so many bugs and crashes. Even without those there still needs to be more than 2 guys to keep working on it and balance stuff out properly

I figure its also more complicated than we think because theres the presure from investors and the fact that we need to raise that pushes the team to sell the next game and also the team was cut down by a lot and theres no more QA which i think is what shows the most. Also i imagine arena devs have to take a lot of time to do the most important QA stuff so we get half of both sides

If one thing, i think it would be worth the cost to get QA people specifically. This way the arena devs are also freed up to do their main role

eternal temple
eternal temple
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I also assume that their workload will increase once we have arena on mobile and localization which should come soon if I understand correctly