#Rework Composite Synergies

1 messages · Page 1 of 1 (latest)

stark pier
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Remove the ability of Composite Synergy Augments to be PLACEABLE on other units completely.
If you want to keep +1 Composite, make it so when you choose the augment, it just adds an additional Synergy instead of it being a placeable augment on other units, will make it way easier to keep things balanced.

pure wasp
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i think its good. i approve

serene silo
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Do you simply mean synergies and composite synergies (earth/granite etc)?

Why do you think this makes the game easier to balance?

The only thing i see is that we would lose the augment part of it were some stats and double x effect is attributed to the illuvial we place it on

Or for composite literally the important effect itself. For example if i have granite chip i place it on an illuvial i want the granite effect to go on, if its not a chip anymore and i just get +1 granite my other units only have a slight buff but its pretty worthless

stark pier
stark pier
reef cliff
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I think that it adds complexity because other items won't work the same way, it should be either all items can be moved or none for maximum simplicity

stark pier
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Again, it is not possible to balance the illuvials while you can add completely different synergies/composites onto them. You will always have a massive imbalance

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Hence why Revenant on Penguin now is a thing and it can rarely be beat, it destroys all balances made to synergies/composites

reef cliff
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Oh you mean not placeable at all right, then yeah it sounds like a good idea

serene silo
# stark pier I mean Revenant, Shock, Templar, etc

Ah ok i see, the term legendary confused me, maybe you can edit to "composite synergies" to avoid confusion

I see what you mean and i agree it makes it quite difficult to balance

I wouldnt say its impossible though and a part of me is scared that we would lose too much by removing them

Theres skill expression in adapting and choosing the right unit to "transform" with a composite chip. Its also pretty cool imo

It would also be a bit weird that the composite ones you dont get them while you do for the others

Ill hold off voting for now and see where the discussion goes

stark pier
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Rework Composite Synergies

reef cliff
teal tree
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sorry for the thumbs down, i actually like being able to put a composite on a different illuvial, it makes games more unique and it wont be such an big issue when composite auments become rarer

astral rose
reef cliff
astral rose
stark pier
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.

reef cliff
proper egret
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It's an interesting take and for sure would make balancing easier. (keeping in mind that a perfect balance likely never will and probably never should be achieved)
What i'm asking myself to this is_

  • Is it bad to have illuvials that go wild if everything plays out perfect in your game?
  • Is it bad because there is just 1 or 2 Illuvials with that ability and how would it look if it's more? (kind of like t5s3 all can go exodia level if everything plays out in that game for that illuvial)

It's for sure something super exciting for me personally to have in and possibly build towards to if everything falls in place.
I can see this going to be pretty divided from a casual/pro pov

astral rose
stark pier
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well with this new patch, if it is very rare to find composite synergy augments than i get if not implement, but when it was super common like before, for sure id say you gotta do it to keep balance

astral rose
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So it doesnt show the numbers for gaining exp in Illuvium Arena?

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like written out in text?

reef cliff