The main issue I see with Illuvium’s Gauntlet is the low playerbase, and I think a main reason for that is what happens to new players. They hop in, land in lobbies against veterans with 5,000+ hours of practice, get crushed repeatedly, and never touch the game again. That cycle kills growth.
It reminds me of some of my all-time favorites—Bloodline Champions, Battlerite, and Supervive. All amazing, high-skill games, but they suffered from the same trap:
- High skill ceiling
- High skill floor
- Small, tight-knit pro communities
Resulting in shrinking player base due to constant noob-bashing
To break that cycle in Illuvium, I think we need to hack directly into the dopamine system for newcomers.
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Fix the starting rating psychology.
Don’t start new players at 1200 only to have them sink to 600 in their first 20 games. That feels like failure. Instead, start them at 0. Then, no matter how many early losses they take, they aren’t “falling” below their starting point. It’s a small tweak but has a massive psychological difference.
Direct evidence of this can be found in WoW - Arena and LoL Ranked. They both used to have the classic 1500 start rating system 10+ years ago, and now start from 0 / Iron Rank. -
Smart use of bots for struggling players.
Players with consistently poor win rates should gradually have more bots seeded into their matches. Give them some free wins. It sounds simple, but it works—just look at Fortnite, where most new players unknowingly face lobbies full of bots. People don’t complain—they’re too busy enjoying their first kills. Not everyone wants to queue for “bot matches” on purpose, but if the system quietly cushions them, they stay longer. -
Make casual/survival modes attractive.
Ranked shouldn’t be the only option people feel is “legit.” Casual or survival modes should feel fun, rewarding, and respectable in their own right. That way, players who aren’t competitive die-hards still have reasons to keep playing and grinding. I think we have prove of this with how big of a community favourite the Survival Arena was back in the Ascendant Arena days.
By combining psychological wins with structural support, we can protect new players from being chewed up by veterans while still keeping the competitive ladder pure for those who want the true test.