From talks in the arena chat I've been wanting to do this in some time after release of the Battle Pass on production, but the video by @wispy tinsel convinced me that there's no better time than the present
Also to pay an homage to the good old "build in public", as I am one of the main designers behind this Battle Pass, to take all who are interested through my thought process
Addressing misconceptions:
- Rewards are NFTs
- The alternative for them not being NFTs but soulbound was heavily considered, both have pros and cons.
- This Battle Pass is seen as a cosmetics (web2 + web3) + utility (web3) battle pass. Its goals are monetization of the player base which is already somewhat retained as well as a much needed light progression system
Gathered Positives
- Overall Structure
- Rewards
- Reward pacing
- Arena Point Multiplier at 3,000
- Quests & Premium Quests
- Potentially add a Daily/Weekly Quest to improve completion effort problem discussed later
Gathered Negatives
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Target Audience
- Not web2, while we have web2 players coming in, the main target audience is our current player base while keeping things friendly for new (both web2 and web3) players. Balancing act. Once a significant portion of web2 players is in, we will adjust accordingly
- This is also because I don’t view battle passes as an acquisition tool, but as a retention/monetization tool. In my view, players don’t switch their main game just due to the other game having a good battle pass, they switch because the other game is good and then deepen through a battle pass
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Duration
- Very related to reduce pricing, but probably the point I resonated most with
- Goal was to have the battle pass run for IPL Season 1
- The upside for long season battle passes at these prices is that the team can invest in high-investment cosmetics like the battle board
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Pricing
- Competitor analysis is spot on, we look really expensive compared to other battle passes
- Regardless, we wanted to make sure this Battle Pass would be an amazing deal, by being filled to the brim with value. For cosmetics fans: 15000 fuel worth of cosmetics for 5000. For web3 utility fans: rewards and XP gain for Leviathan. For fans of both: kid in a candy store.
- I sometimes regret that we made 1 Fuel == $0.01 and then further discounted that by 20% with the highest two bundles. This argument actually lead me to convince the council to price at 5,000 instead of 4,000. In my view, the price isn't $50 but $41.67
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Effort of filling
- We plan to be very lenient with bonus periods (triple AP if necessary) as a tool within a currently tightly set up battle pass, but our current player base plays a lot, even outside the competitive scene
- While the audience in terms of time investment is “midcore”, I don’t think we’re too far off with all the bonus periods, but the perception is that it’s rough
That said, perception is everything and we appreciate the feedback, my takes for this or next Battle Pass:
- Seems I heavily underestimated relative competitive pricing despite me being convinced of the amount of value in this battle pass relative to price for both cosmetics and web3 utility fans. Will try to see with the art team what is the minimum duration we can still make a cosmetics battle pass cool for and price accordingly
- Another interesting option is creating one or two additional tiers
- Bonus periods will have to prove to be an effective pass completion tool, but it works quite poorly in terms of completion difficulty perception, I would like to improve this perception by making things more lenient, through additional weeklies or just increasing the rate slightly.
- After chats with the art team, lower duration battle passes with less rewards do sound very interesting, but a part of me always wants them to have enough oomph to not be trivial. Overgrowth Battleboard will be a testament to those who completed the first Arena Battle Pass of Illuvium