#16 or 32 Paid Spots in Official Illuvium Tournaments

1 messages · Page 1 of 1 (latest)

whole cliff
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Dear organizers of the first IPL cycle tournament, I kindly ask you to consider my idea.

The recent Leviathan tournament attracted a really large audience. I believe this happened for two reasons:

1️⃣ People love Leviathan.

2️⃣ Players had a great chance to earn something thanks to 32+ paid spots.

However, the first tournament in the IPL cycle will reward only 8 players. I think this may demotivate many participants who understand that they’ll be wasting their time — first on Friday evening, then on Saturday. If some of the prize pool from the top spots were redistributed to more players, it would increase motivation to compete and likely have a positive effect on community morale. Of course, a few of the strongest players might be unhappy, but it’s worth considering all participants.

My suggestion: all major tournaments officially organized by Illuvium should have the same number of paid spots — either 16 or 32.

In the recent Leviathan tournament, I reached the finals (I was lucky). The prize pool was distributed among 32 players, so the rewards for finalists were smaller, but that didn’t bother me at all. Many casual players made it into the TOP 32 and were happy. And a satisfied community is important.

We need a consistent prize distribution model for both Leviathan and Casual tournaments.
If you find this idea interesting, you could conduct a community survey to see what they would prefer — 32 paid spots or 16.

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@forest terrace @marble linden @jagged stone

oblique hull
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I think that having really high payouts for the top spots is good for marketing. It's the sort of thing that catches attention on X etc. So I don't agree with lowering those.

That said, we also need to encourage as much participation as possible. I think you are right, people who know they can't make top 8 may not bother playing and the more numbers the better.

Maybe give fuel crates either to the top 9-16 and/or random draw out of everyone who played?
Or buy a perfect stat Illuvial off the market and random draw it. Or Wave 4 D1sks. Giving away in-game items can encourage people to play more too.

bitter zinc
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It's 1200$ for the 1st one i think. I could be 1000$ it is good for marketing and give some to 9-16

whole cliff
# bitter zinc It's 1200$ for the 1st one i think. I could be 1000$ it is good for marketing an...

@oblique hull @bitter zinc
Yes, this idea seems reasonable to me.
Illuvials, fuel, discs, and other such rewards are all less liquid and less appealing assets compared to ILV. Some players have absolutely no need for fuel—they can comfortably play Ranked without any investment. Many players aren’t interested in Beyond either—one nice-looking Illuvitar is enough for them.

However, I’d venture to guess that absolutely everyone would be happy to receive financial compensation for their efforts.

As for the media aspect—emphasis is almost always placed not on the prize for 1st place, but on the total prize pool, which would remain unchanged.

I think it would be reasonable to *slightly *reduce (by around 20–30%) the prize amounts for the very top placements, and instead, reach a much broader audience among more casual players. But it’s not for me to decide—I’m simply sharing my perspective.

drowsy pelican
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adding the revenue to the challenging players to the Champions would help initiate growth as well!

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Underdog effect Entourage

cursive umbra
knotty lily
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there just needs to be a balance to where 8th place guy feels it was worth spending a day on the tourney and 9-16th actually does anything rather than just being 10$ for each or something in that range, because then it's just way more significant to spread that money to 2 players rather than 8, and also that people see top 1 prize and think they absolutely have to play for that.

Richs' raffle idea for levi illuvials seemed really good tho, that way the reward actually makes people play the game.

eternal quartz
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32 ... no offence but just hugging rewards in top 10 will not appeal to nobody new. We keep doing this seclusion off everyone but the usual players. We had 160 or something off players witch only 60 play....something like that,then top get rewarded....seams unnatural....we did same with first seasons new players got had because we didn't like a mission....But you took advantage off it first season. We need to reward more players than a hand full....not everyone because that rewards alt acounts but just enough to make everyone excited. And to top players cill out you want tournaments with hundreds off people barely , rewarding kk....

solemn dome
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Only few same people gets top rewards each arena tournaments discouraged many players like me. I have been trying so hard to play regular gauntlet arena but my rank won't even go up and stayed in below 600th place. I also tried to join many tournaments but only being placed as a back up player that is so frustrating despite of calling off from work and dedicated the time to play the tournament during that day. It so sad that even getting in to play tournament can't even get you a spot to play. I have been following this project for years before they even launched the first games and heavily invested in leviathan illuvials and lands. How is this possible to motivate people to join if you are required to play 24 hours 7 days straight per week with almost no rest to be on top 100 and when there is tournaments only few same people qualified to join? This is BS to be honest

wintry axle
# whole cliff Dear organizers of the first IPL cycle tournament, I kindly ask you to consider ...

I dont know if this possible. The arena score demotivating to play. Likr i play many round to end up from 1200 to 700plus. Is like impossible for to go back in 800.

Since match up is unfair, maybe
It is possible if they change the scoring to 1200 fix and not lowering from it. Or maybe start all from 0 after reset. Someone only play 5times and his score still around 1k plus or 1200plus. While playing more keep you sinking and sinking like no chance to going up. By this you build in your mind like playing less is better. By that no one playing arena like waiting is 20 to 40minutes. And when it is ready you battle with the top 10players(@,@).

whole cliff
# wintry axle I dont know if this possible. The arena score demotivating to play. Likr i play ...

The matchmaking problem is caused by the low player base. For example, in Dota 2, if you have a 3000 rating, the system will first try to match you with players of a similar rating. If the search takes too long, the matchmaking range gradually expands. But Dota 2 can afford this because of its high player base. If you have 3000 rating there, you will never be matched against someone with 11,000.

In Illuvium, however, the player base is very small, so the system has no choice but to throw all players together and even add bots on top of that. I hope that one day this aspect will be normalized.

cursive umbra
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This is my proposed structure for the IPL 250.

Open up the prize distribution to 50% while staying close industry standard of around 30% for first place in smaller tournament.

cursive umbra
whole cliff
# cursive umbra this is for the 32 player tournament, meaning 100% of qualified players are in t...

32 players get paid. Everyone who qualified receives a prize.
Those who finished lower get less, and those who finished higher get more.

This is not about a 64-player tournament. In the Sit and Go, there were over 200 participants.

I liked the prize distribution model used in the Leviathan tournament — I mean the distribution among the top 32 places.
However, there was one issue: 5th, 6th, 7th, and 8th places all received identical prizes. I fixed that problem.

cursive umbra
# whole cliff My proposed prize distribution

I think there should be a harsher drop off from 2. to 3. and from 4. to 5.
I agree that there should be no identical prizes in the high ranks
So I would adjust this to have individual prize tiers for all top 8
after top8 we can group them into combined prize tiers

whole cliff
whole cliff
# cursive umbra I think there should be a harsher drop off from 2. to 3. and from 4. to 5. I ag...

The psychological aspect is very important.
Put yourself in the shoes of a weaker player and visualize the situation:

"I finished 33rd – I had a great chance, but I didn’t make it. I need to train more. Thanks for the game."

"I finished 32nd – I got an amount equivalent to a small café visit. It’s not much, but my time wasn’t wasted. I spent my weekend, I hoped for more, but I didn’t make it. Fair outcome."

"I finished 32nd and was given fuel. But I’m a F2P player and this reward is useless to me. I’ll have to buy game boards just to resell them cheaply and somehow recoup my money. I got the same amount, but with a huge loss percentage. I’m unhappy."

"I finished 32nd and was given a Beyond disc. I’ll have to sell it below market just to recover some money. I got the same amount, but with a huge loss percentage. I’m unhappy."

knotty lily
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yours is close to fine imo, winnie's is delusional (no flame just no idea what other word fits)

wintry axle
whole cliff
knotty lily
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it's way too low for top 3

wintry axle
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If i keep sinking and sinking in leaderboard. Then i just wait again a next reset to play again. Which 30days.

cursive umbra
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I agree that rewarding 32 players in a 2000$ tournament might be spreading the prizepool too thin though.
It is just not the reality of esports and we still need to cater to pro players while keeping it interesting for the non-pros.

32 players in the money for IPL 500 with 5000$ prizepool sounds reasonable.

And then for the IPL 1000 with a 20k prizepool I could definitely see 100% of qualified players being in the money, similar to the main event.

whole cliff
# wintry axle Yes i understand that, but please can they make the scoring not lower to 1200. F...

That’s strange. This will create even more problems.
Imagine your actual skill is around a 600 rating, and you’re playing against a player with a 1200 rating.

With your proposal, both of these players would have a 1200 rating. They would play much better than you, and you would keep losing constantly.

Once you reach your actual rating, and once we have quality matchmaking, you’ll start playing against evenly matched opponents and occasionally win.

whole cliff
cursive umbra
knotty lily
whole cliff
cursive umbra
knotty lily
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and rewarding 17-32 with money sounds crazy in a 32 player tourney, consolation prizes like fuel giveaways sure, but straight up taking from the pool no

knotty lily
cursive umbra
knotty lily
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i don't think it's fair, in so many tournaments bot 4 is basically on same points, and 1st is too low, i think it's too much money given to 9-16 considering they play 3 less games

cursive umbra
knotty lily
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but you're not fighting for them, you just have 4 people all on the same amount of points decided by tiebreakers

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i would rather go 9-12 in this spread than go 8th if i could see the future

cursive umbra
knotty lily
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i'll try to mess around with the numbers a bit

cursive umbra
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Also if the tiebreakers are designed well there is still fighting going on for 7th 6th 5th which is good.

knotty lily
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i think if finals are bo5 sure but bo3 is just coinflipping on 4th-8th

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i think something like this (2nd part) could be fine for everyone 2nd-8th, 9-16th should be consolation prizes unless you're willing to increase the overall pool, i think 1st is probably dissapointed tho

cursive umbra
knotty lily
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it's -600$ from current distribution

cursive umbra
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current pool was 3000$

knotty lily
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ye i meant that if im slickz and i just got 1st and 1200$ and i win the next one and i get 600$ my motivation is super gone

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you should never cut rewards is the problem it should always start at the lowest u possibly can and then either keep it there or increase or the psychological effect is just too negative

cursive umbra
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it's just a different tournament. it's like you compare ipl500 to 250 and say after winning 500 it sucks to go back to 250 and compete for less money.

we have 2k per IPL250, sure it feels like everyone is anchored to the increased prizepool of 3k right now 2 days after the first and only IPL but this will smooth out over time

knotty lily
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no, it's still an IPL 250, if it was an IPL 100 it'd be right, but now you set a standard and if you lower it it's just overall negative, now this affects an infinitely small amount of people tho so if you wanna go for it might be fine, but it's still negative

whole cliff
knotty lily
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here's the problem, i imagined im slickz already, im not speaking from hollow's perspective, hollow loves guaranteed money for top 16 and bot 8

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from hollow's perspective make 9-12 60$

cursive umbra
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So example, if we partner with pudgy penguins for a ipl500 and they increase the prizepool by 10k, now we have to run every ipl500 for 15k because thats the new baseline everyone is anchored to and there is no going back?
And so we have to tell pudgy they cant throw in more money because we wont be able to gurantee that baseline?
😅

I think it's fine to have different prizepools and structures per tournament.

knotty lily
cursive umbra
knotty lily
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oh if there was an extra 1k then it's fine

frigid charm
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fully agree that top 16 / 32 should also receive a small reward. it will get more people to participate which is one of the main goals.
I also like the idea to add some sort of Raffle. might even be 2... one that can be used instead of rewards for those ended 17-32, and one for everyone that participated in "sit and go" that did not qualify. I think it would go a long way to show you can win a small price even if you are not getting top 8. (the raffle could be cosmetics/disks/fuel or even buying a nice Illuvial from the marked)

azure blade
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Why not pay top 8 (32 players) / top 16 (64 players) all the usd and then pay everyone else that qualified in fuel?

knotty lily
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tbh the prizing for 64 one looks good even with all paid