Dear team,
Please don’t take this as criticism of the amazing artists behind Illuvium — I genuinely believe their skill and talent are world-class. I fully understand that most of their time is focused on core game features, gameplay mechanics, and priorities that are critical to the success of the project.
However, I’d like to share some thoughts that I believe could significantly improve engagement and monetization.
⚠️ The Problem:
At the moment, none of the existing skins in Illuvium feel visually distinct or exciting. As a result, there’s little emotional or aesthetic incentive to spend money on them.
In my experience as a Dota 2 player, I only ever bought skins that made my hero stand out dramatically — not the ones that were barely different from the base model.
📜 A Lesson from History:
Dota 2 initially rejected user-made skins that strayed too far from the game’s default visual style, fearing it would break immersion. But eventually, they realized this approach limited revenue.
Over time, they began to allow skins that were bold, colorful, and far from subtle. The result? Players started buying — a lot. Not everyone liked it at first, but the majority appreciated the creativity and visual impact. Most importantly — it sold well, which is critical for sustaining a project.
🔥 My Suggestion: “Deep Skins” for Rangers
Introduce a new line of "deep skins" that:
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Visually transform the ranger or character model far beyond recolors or minor tweaks.
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Come with dynamic environmental effects and context-sensitive visual behavior.
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Reflect a story, theme, or elemental connection — bringing the character to life in new ways.