They should totally remove the current gauntlet arena tournaments and replace it with leviathan arena tournaments that should be the priority and encouraged to make illuvials valuable and worth spending money for collections or to use in any illuvium games. The devs and councils made the illuvials worthless by letting all players use them even they don't own any of them. It's very unfair to investors and other players who spent alot of money to buy them and spent so many hours catching illuvials from overworld and when illuvial owners tries to play gauntlet arena tournament we couldn't even get to top 100 players for rewards and most of the top 100 players don't even own a single illuvial at their disposal, I don't understand why such beautiful art (illuvials) that has been created and developed for years allows them to be worth nothing and useless. Illuvium already have free to play game versions like catching tier 0 illuvials from tier 0 overworld map that should be sufficient enough for them to play in arena tournaments for free and if they are not happy collecting tier 0 illuvials because of limited variations why not create more new tier 0 illuvials or maybe add tier 1 illuvials in tier 0 overworld map for free to catch as well so they can collect for free and experience joining leviathan gauntlet arena tournaments for free. I bet you that most of players who are playing for free will want to upgrade their illuvials and even spend more money getting higher tier illuvials to improve their rank in leviathan tournaments later on once they are hooked in the game. Please make illuvials great again!!!!!!! MIGA
#Leviathan arena tournaments should be the priority and encouraged to make illuvials valuable
1 messages · Page 1 of 1 (latest)
We don't have enough players
I know because all illuvials we owned are useless and didn't like how rewards system only benefits people who don't even owned illuvials it's very unfair and stup*d.
I think having both modes would be a good idea as to not alienate new players that don't yet own any illivials and want to try the format out without investing too much, but I agree that the rewards should be heavily skewed on the Leviathan front to incentivise people into owning their collections and accessing a larger and greater variation of rewards.
Maybe even offer rare illuvials as well as ILV for tournament rewards for top 10. For instance a DH Atlas for top 10.
1st, 2nd & 3rd, give them a crown, Gold, Silver & Bronze.
Random, but minimum 150% stats for tournament winning mints.
Small investment from the team to create but huge incentive for players.
The whole point of web 3 is "ownership", everything should be geared towards incentivising it.
Having the two different modes of the same thing is the stupidest thing ever. Switch to leviathan once it works properly or remove illuvial stats altogether. There is no in between
Hi. I can’t speak for others — I only speak for myself.
For me, the only reward that truly matters in Leviathan competitions is ILV tokens. That’s real, liquid value.
Stat-boosted Illuvials as rewards don’t make much sense to me, because the winners will most likely already have them.
Dark Holo Illuvials are interesting for collectors like you — for aesthetes. But as for me, I don’t really see the point of a black Illuvial in Leviathan.
A **token **is a convenient and liquid currency, with a limited supply.
Please don’t take this as criticism — everyone has their own perspective.
I respect your interest as a collector, and I’d be glad to face you in the arena one day.
No worries, everyone is entitled to an opinion.
Having the two different modes of the same thing is the stupidest thing ever
Offering free to play/pay to play tournaments is perfectly normal/successful practice across many genres of games. It is rarely just one or the other.
or remove illuvial stats altogether.
Now there's a candidate 🤦♂️
ILV Tokens. That’s real, liquid value.
That is understandable, but the suggestion was not to replace ILV but to offer them side by side as an additional incentive.
I believe the main draw of Illuvium is collectibility as it is a creature collector at the core, I understand that Leviathan specifically appeals more to the competitive side, but if you want to draw the larger player base into tournament play, you have to appeal to them. ILV alone just doesn't cut it in my opinion.
Also if more things are put in place to drive utility for illuvials, the illuvial market should have real liquid value.
Stat-boosted Illuvials as rewards don’t make much sense to me, because the winners will most likely already have them.
This is why I mentioned creating limited variants that do not currently exist. One could only obtain these by competing and placing top 3.
Dark Holo Illuvials are interesting for collectors like you — for aesthetes. But as for me, I don’t really see the point of a black Illuvial in Leviathan.
As I mentioned previously, we need to appeal to collectors as they are the core player base.
Collectors will want to show off their collectibles, especially when competing.
I respect your interest as a collector, and I’d be glad to face you in the arena one day.
I will look forward to it. maybe you can teach me a thing or two, or ten 😄 .
I don't agree that we should have two gauntlet arena tournaments I suggest only leviathan to encourage everyone to collect buy and catch illuvials. Free to play still feasible allowing new players to capture illuvials for free and use them in leviathan gauntlet arena. I would suggest to add all tier 1 illuvials to tier 0 overworld map for them to catch for free for now until maybe devs creates more tier 0 illuvials for free to catch and for them to use in leviathan gauntlet arena and that's the fun of it rising from nothing to something in the game. I just don't understand the concept of prioritizing to incentivize players who don't even spend a single penny in this game. Devs and councils should focus on helping investors and real paying players to at least get some rewards for owning the illuvials not discouraging them specially seeing their collections price drops significantly. I suggest that they increase the number of players in leaderboard who gets the rewards lets say top 500 players will gets some rewards and dedicate below 400th to 500th place to players who only owns free tier 0 or tier 1 illuvials and used in leviathan gauntlet arena tournaments and any players who owns any tier illuvials can reach that rank 399th to 1st place I think this proposal is fair to everyone for players to just want to try the game for free and for paying players.
Maybe we can have both leaderboard, but the prize should be change, all of the Free to Play leaderboard would have stat-boosted illuvials or fuels as reward, and ILV would only for Leviathan. what do you think?
Fuel selling is the only income of illuvium, illuvials capture is the main use of fuel, but we dont see any utility of illuvials except Leviathan. Bad Leviathan means no income, means no redvis, means ILV drop 95% since last year.
Except Leviathan, we should expand the utility of illuvials, something like a collector leaderboard, capture leaderboard, and expand the enhancement of illuvials, that people can pay something to enhance their illuvials, I am not saying to change stats, i mean maybe expand to have the 7th stats which can be enhance. TBH I can't even find any where to spend my money except buying some illuvials from market for collecting, and then what? where i can spand more ?
I agree to have some type of utilization and advantages of owning illuvials but my point here is if you allow all illuvials to be used for free in any games it takes away the fun and curiosity exploring each owned illuvial's skills, characters, and abilities you can do with them in games. So meaning players that already tried and used all the illuvials for free without even owning them the players will be discouraged to even try to own any of the illuvials they already tried and used in games specially if they think that illuvial they already used for free is bad in the game. Why not implement something that works and make everyone interested capturing and collecting illuvials like pokemon? They need to come on their senses and make illuvials great again!
If only there was a way to fix most of the problems by tying the f2p rewards and progression to how completed your collection is. Solves at least 3 major problems we currently have.
But no, IMC voted it down because it would "turn away" web2 gamers 🤦♂️
that was actually approved last week by the new IMC and it's just pending confirmation from the team. You can check it out on last week's meeting minutes, it's topic 7.
Hi! What exactly are you referring to?
Where I can read it?
Could you please explain in text what exactly the proposal is about — the one that’s almost been approved?
what nASTY just said before me.
I advice you to start reading the meeting minutes if you want to be up to date with what's happening in council.
Topic 7
Yes, thank you, I found it. The months were mixed up in the folder, so I didn’t notice it at first.
Good to hear, didn't know indeed, apologies. Great work 👌
This is good but if they still allow all illuvials not owned to be used in any games for rewards some players will still be discouraged or lose interest collecting illuvials they already tried in the games for free because the fun and excitement discovering and learning new captured or collected illuvial is already gone so there is no point for them to invest collecting illuvials specially the weak ones they already tried in games for free.
How about topic 6
Value of fuel is 0 so this will definitely push most players out and game devs for sure will go bankrupt
I suggest fuel rewards are for those who only plays for free
Increase leaderboard rewards to top 1000 players. Top 500th to 1st gets ILV for rewards 499th to 1000th gets fuel for rewards
Fuel for Arena leaderboard, that is what you suggested, for who only plays for free.
and I think ILV for Battle Pass , and tournament or Leviathan leaderboard is good
ILV for paid players and fuel for free players. That's not bad for me.
I think the main problem for illuvium for now is not how reward pays...the main problem is the broken of ecosystem , the cycle of economy is broken at the end. illuvial lack of untility. not one need a illuvial.
you're right and we want to start fixing this economy ASAP.
But unfortunately the loop will only be really complete with the MMO launch. However, we can start doing some smaller things in the meantime to help a bit like this one:
you are aware that giving Fuel away too easily will devalue all assets that are purchasable with Fuel right? Doesn't seem like a good idea to me tbh.
"Value of fuel is 0" - this statement is just stupid, there is no sugarcoating it... If it's true, then why don't you have unlimited amount of it?
Selling fuel takes time and effort, and if everyone is selling fuel because illuvials are useless and worthless, I think it will be worth less than 0
Assets are already devalue because they allowed all illuvials to be used for free in all game rewards even they don't own any of them. The only way the economy will thrive if they stop letting people use all higher tier illuvials for free and make illuvials worth investing again
Mate, you are just the latest in the long line of confident but clueless prodigies who just know the "only way" to fix this game while being blissfully ignorant of how complex a game economy is...
I know it will frustrates some players if they stop letting them use all illuvials for free. Tell me how are you gona fix the economy with free to play earning rewards and making all illuvials worthless and useless? 🤔 I think common sense is the simplest solution
Why not giving Fuel in Ranked Arena, ILV in Léviathan mode but for that we need more players and push marketing.
Battle pass with collection/stats multiplier and Illuvials will have utility.
Can't force people to play bad and boring games, so even you have good reward system it doesn't matter to most of gamers. But devs needs to prioritize taking care of their current investors and active users at the moment so they don't leave and abandon this project.
More rewards = more players
Less rewards = Less players
We need something to sustain the playerbase like battlepass.
The more important is the utility to the illuvials.
I think from your perspectives you want to give more rewards to ppl but they want to cut the rewards because they are bleeding for nothing.