Well it looks like I might be unpopular on this one but I like this unique adaptation of TFTs carasel. There will be times where you steal the unit right in front of someone and times where you were to slow or on the wrong side. Thats part of the gaem. And at end it can also become about blocking a specif item or unit from a player going for a stage 3. This is very important for the catch up mechanic. A low hp player can slow down someone win streaking.
I feel a large part of our current player base never really played to much tft and this is an aspect i think may of them like and want to keep. I want to hear from other TFT players on the matter though.
The teleportation make it even more interesting as there are unique instants where you have a better chance to get it if you predict correctly.
I would say for those struggling with the apm. We just slow the walking speed of the units and extend the timer between players getting unlocked. (even I feel they are going to fast and the next wave of players are getting released to early.
I also really don't agree with trying to restricting the length of the game. I'm pretty sure we have had constant feedback that everything is going to fast. I have personally DM'ed Nil about everything especially late game just going to fast. There is bearly enough time to do the main aspects of the game and scouting is almost only for pve rounds.
We can slow down all the timers and as our player base build up and we need the faster timers to meaningfully differentiate the top players then we start to compress time. I imagine we could extend the avg length of game by 5mins and it would only make it a better experience for most players.