#ILV Zero Leaderboard Idea

1 messages · Page 1 of 1 (latest)

glad shale
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I’d like to suggest an adjustment to the leader board system in Illuvium Zero that could add more gameplay value and give smaller players a chance to compete. Currently, the top 50 weekly reward spots are simply made up of those who own the most, which leads to a cycle of increasing inequality. To level the playing field, I propose incorporating the burning of fuel into the leader board totals.

This would allow smaller players to accumulate large amounts of fuel over time, burn them in a single week, and potentially break into the top ranks. It would also impact weekly claim strategies, as players would need to decide when to hold onto or burn their fuel points to maximize their chances at maximum profit.

Additionally, I hope to see the overall reward pools grow as the game gains traction, increases its player base, and revenue picks up.

Overall, this change would introduce more strategy and decision-making, while offering a meaningful opportunity for smaller players to compete on a more even footing.

agile dove
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I don’t think u have to hold top tier to be on the leaderboard. Someone pointed out 2x t1 maxed out is better than 1 t4 for leaderboard currently.

glad shale
agile dove
wooden stag
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btw, don't you guys think top 50 is a bit small compared to the other leaderboards? Wouldn't top 100 be more fitting?

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for reference Beyond has about 1k players with over 10k points and it pays to top 200.

agile dove
wooden stag
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keen to read your opinions on how we can improve the leaderboads.

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not particularly a fan of incorporating fuel burned

inner orbit
# agile dove Oh. Ok. I don't agree with incorporating fuel burning as part of leaderboard re...

In my personal opinion (and i'm totally aware that this is going against almost everyone left in here 😄 )
As long as Zero is a static, soft-staking game for whales, i don't see any reason for trying hard to make the leaderboard "competitive"
There needs to be one layout posted and majority of the single plot holders have the exact same amount of points.

In general i feel the ongoing buffing of low tier plots is not only hurting the revenue, but the whole Tier feature in General.
Put yourself in the shoes of a whale buying 10 T4 plots at landsale for 150 eth, seeing himself getting wrecked on the leaderboard of people who bought now 20 t1 for 100 bucks each on average.

Couple months after landsale i had 12-14 high tier whales in dm's regularly chatting... every single one of them left. A couple because there was no revenue, but most felt rugged over time for not having the advantage they paid for, and just looking how that advantage gets smaller and smaller.
Favoring f2p or shrimps, is pushing away all the whales we desperatly need to keep the lights on.

Don't get me wrong, i'm totally for competitive leaderboards, as long as there are competitive features implemented.
As meantioned in another thread, make tier based leaderboards, but also split the rewards according to tiers.
But definetly not in the state the game is currently in.

agile dove
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Ideally should be similar to top 100 of Beyond Legacy
@wooden stag

wooden stag
inner orbit
# wooden stag I get what you're saying and I've read a couple of ppl suggestion tiered leaderb...
  • as soon as there are competitive features impelemented, definetly not now. (you could also make it plot based and not account based, to actually make it competitive.)

You can do a whole bunch of cool stuff with zero and the tier system.
But currently it's more like a token staking you have to work for.

Also the rewards are way too low to split them up for tier based leaderboards.
If you wana keep ratios and stuff, there's not many rewards left for t1 and they will complain again

wooden stag
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I think we should start with the premise that the IZ dev team is very small atm so we need to aim for easy to implement features that are the most impactful.

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what are you specifically referring to with competitive features?

inner orbit
wooden stag
agile dove
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If they wanted to make it fun.... add easter egg bonuses. Like mint a 'such and such' blueprint and gain 2k points or whatever.

inner orbit
wooden stag
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Actual gameplay features. PVP/PVP systems of some kind, guild implementations etc.
as for the features I'm not sure that will be the vision for IZ. For now IZ is poised to be Illuvium's web3 economic utility hub not a dynamic game with PVP or any of that.

inner orbit
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i think kierans words were "there are some devs left who could work on Zero, but there is a dev pause currently... "

inner orbit
wooden stag
agile dove
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only a nub currently

wooden stag
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this is a web3 game audience and we should focus on that.

agile dove
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I think the best thing currently with zero... is skins

inner orbit
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the only connection zero has to anyithing gamewise are the skins and blueprints, which are kinda hidden somewhere in a dark corner in the dex.
And I assume this will be cut off with the proposal imc mentioned in meeting minutes. (too much work for devs, make it simple, people want it simple.)

agile dove
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rip

inner orbit
wooden stag
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there's only fun while you're building your plot. Once it's maxed out the fun ends.

inner orbit
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but yea, maybe you are right.
wasn't aware you were so much integrated in the zero community 🙂

wooden stag
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hence why I started to ask about tiered leaderboards, and also mentioned the small dev team.

inner orbit
inner orbit
# wooden stag you do now.

well if you are right... do all the landholders a favor, delete the harvesting stuff/science stuff etc. and just make a single button they have to click once a cycle to get the revenue share based on their layouts.

wooden stag
inner orbit
wooden stag
agile dove
inner orbit
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and it's not salty... it would literally be super beneficial if its all about money and obody cares about gameplay.

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it would be THE qol update of 2025

wooden stag
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but do you disagree with me that the gameplay is boring?
the only fun comes from building the plot

inner orbit
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never said that 😄

wooden stag
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ok, so with that in mind. Not being fun doesn't mean we need to remove science out of the equation and simply make it a static staking asset. You can go buy the ILV token for that.

The skin system will be reworked, but regardless of that, it's something that should still come from IZ. That was one of the initial promises when they sold land.

agile dove
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Would be fun if they introduced a 'reductive' element to the game. Like exploding certain buildings grants bonuses 😁 That way you can gain something from destroying and then rebuilding

inner orbit
wooden stag
agile dove
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I want to play 🥺

wooden stag
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are they a net positive or not?

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I'm still not convinced tbh

agile dove
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First thing in line AFAIK is training gyms.... and basic maintenance updates
Anything else is only for after Illuvium proves it's survivability

wooden stag
agile dove
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But do we know what any of the 'skin rework' is yet? I feel an inner sense of dread everytime I think about it. Like oh shit I have to find 18 suit skin bps and make 18 skins... but then the team is going to fuck me and make it - just find one.

inner orbit
agile dove
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can't we make this the new zero thread tho? 😅

glad shale
# agile dove Oh. Ok. I don't agree with incorporating fuel burning as part of leaderboard re...

I don't think it would give everyone a shot at making the top 50 for ILV Zero. Most would just want to keep claiming fuel burning distribution on a per week basis, but there are many who are not far from making the top 50 each week. Many of these people would be able to have a shot at making the top 50 if they saved an extra week. Some maybe would have to save for a month, etc. I feel it would extend the amount of players that get into the top 50 here and there compared to the same accounts, essentially, getting it every single week.

Expecting every player to be able to get into the leaderboards is unrealistic, but making it so some get in at random intervals that usually do not. Is not out of the realm of possibilities with this change.