The issue with the current system, where players receive three random emblems at round 22, is that it lacks meaningful RNG. There's often little to no agency involved. Imagine playing nearly perfectly up to that point, only to receive three emblems that have no synergy with your comp, while another player gets something game-breaking. At that stage of the game, this kind of swing can completely take the outcome out of your hands.
This level of variance is deeply frustrating. When it happens too often, it leads to negative emotional responses, making players feel upset and less motivated to continue playing. This problem will likely persist even when bonding is introduced, as players are usually locked into their compositions by that point in the game. Meaning you rather want to double down on active traits rather than pivot your ranger on a completely new trait for your comp.
My suggestion is to implement a system similar to what TFT does with tailored emblems.
Tailored Emblems Concept:
Emblems could be tailored to your board, based on the traits present in the previous round:
0–5 traits: All emblems are random
6–7 traits: 1 tailored emblem, 2 random emblems
8–9 traits: 2 tailored emblems, 1 random emblem
10+ traits: All emblems are tailored
Since we don’t have the same number of traits as TFT, and this happens late in the game, the formula would likely need to be adjusted. Ideally, if you manipulate your board intelligently, you should be able to get 2–3 emblems that at least somewhat align with your comp.
I’m in favor of more tailored emblems overall, but I specifically brought up the round 22 emblem because, at that point, you often don’t even have the option to play around it. It’s crucial that this gets addressed as soon as possible.
@scarlet summit @slim karma @simple island

