#The random emblem offered at round 22 needs to be reworked.

1 messages · Page 1 of 1 (latest)

heady peak
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The issue with the current system, where players receive three random emblems at round 22, is that it lacks meaningful RNG. There's often little to no agency involved. Imagine playing nearly perfectly up to that point, only to receive three emblems that have no synergy with your comp, while another player gets something game-breaking. At that stage of the game, this kind of swing can completely take the outcome out of your hands.

This level of variance is deeply frustrating. When it happens too often, it leads to negative emotional responses, making players feel upset and less motivated to continue playing. This problem will likely persist even when bonding is introduced, as players are usually locked into their compositions by that point in the game. Meaning you rather want to double down on active traits rather than pivot your ranger on a completely new trait for your comp.

My suggestion is to implement a system similar to what TFT does with tailored emblems.

Tailored Emblems Concept:

Emblems could be tailored to your board, based on the traits present in the previous round:

0–5 traits: All emblems are random

6–7 traits: 1 tailored emblem, 2 random emblems

8–9 traits: 2 tailored emblems, 1 random emblem

10+ traits: All emblems are tailored

Since we don’t have the same number of traits as TFT, and this happens late in the game, the formula would likely need to be adjusted. Ideally, if you manipulate your board intelligently, you should be able to get 2–3 emblems that at least somewhat align with your comp.

I’m in favor of more tailored emblems overall, but I specifically brought up the round 22 emblem because, at that point, you often don’t even have the option to play around it. It’s crucial that this gets addressed as soon as possible.

@scarlet summit @slim karma @simple island

frigid radish
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My suggestion is to not have the entire lobby get it because it's just gonna be a complete fiesta, there should really be a concious decision made by a player that he wants to go for an emblem, not just pure randomness whole lobby gets one

river terrace
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I'm in favor of this tailored system, even though I do think bonding does mitigate it more than current ranger system. Ranger bonding + tailored system Atlas_Yeah

pulsar cliff
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The number of times I got fucked up by people getting 4 composites or some game breaking rng while I was leading the whole match just to find a useless not fitting composite chip has really become a common thing at this point. Really in favor of some tailored concept on this matter. Adding on this, maybe we should also address whether it should be even possible to find the same 2 composite chips or not. It is such a crazy highroll for people to find it, I personally have never had a single match where I had found 2 of the same composite chip.

frigid radish
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My biggest problem is if we make it tailored can we really be sure the balance won't be off just like it is now with drone augments and u'll just force the same broken emblem every game with half the lobby?

heady peak
final cape
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I agree we need a tailored system. Right now you can be ahead the whole game ahead and easily loose after round 22 if you do not hit a good emblem and the others do. As most traits are insanely strong this can be a huge swing. As it is round 22 you can not pivot either. A tailored system would at least avoid that you can not use the emblem at all. @frigid radish Even though it is tailored you can not force e.g. behemoth every game. TFT has also a tailored system and it works fine. It also emphasizes skill as you sometime need to decide how man traits and which ones you want to put in

frigid radish
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yea i'd way rather still have tailored than the shit we currently have, but what makes emblems good in tft is that they're somewhat controlled, decent balance although sometimes even there u just get instant 8th if u hit a shit one, but most importantly outside of galaxies the whole lobby doesn't get them

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i think the emblems are actually great on drone augments now too, just the random crates frequency is way too high and impact is way too high, straight up negating 20 rounds that happened before

odd vapor
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looks like they wana check out how it feels with bonding and then might do some changes

frigid radish
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on this topic the components system is not enough, it's not acceptable to not be able to find true sight or shred almost every game and just have to pray to rng gods

silk zinc
quartz lintel
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Agree with this 💯

frigid radish
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I am geniunely losing my mind, literally averaging more than 1 composite crate a game, this is so insanely aids 5% of the entire game decides 100% of it and causes 95% of the insanely bad feelings

light cedar
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tell to @scarlet summit he loves this random crazyness ah.

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make me puke

frigid radish
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I can't recall Nil saying a single stupid or wrong thing ever, every time he said something about the game himself it was logical and accurate. To me it just looks like he just gets overuled by people who don't play the game.

light cedar
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you can find when he said "full rng" so I think he agree on that otherwise he could raise an hand and say "guys..this is not good"

frigid radish
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i'd love it if he had the power

light cedar
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overuled by who, he is head of game design no?

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or he was..maybe not anymore, whatever

frigid radish
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there's no way he has final say. if you just look at the changes that happened when he was on vacation u get insane red flags

scarlet summit
light cedar
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before leaving he told me no more big changes until i will be back..or you forget this Nil?

scarlet summit
silk zinc
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My game rn
What should i do with the rogue augments?

light cedar
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😂

frigid radish
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vanguards+ pho jokull rogues

silk zinc
frigid radish
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these basic synergy emblems are really nice tho i like them in the game

frigid radish
scarlet summit
# frigid radish I can't recall Nil saying a single stupid or wrong thing ever, every time he sai...

We’re aware of the current issues affecting the game, and we appreciate all the feedback all of you have shared with us.

Here’s a look at the three key steps we’re taking moving forward:

1. Final Major Feature Release (Next Month)
Next month’s update will be our last major feature release. It will include Ranger Bonding and Weapon Amplifiers. These features will likely introduce new balance challenges—especially for Rangers and their gear. We're prepared for this and will closely monitor the impact, aiming to iterate more frequently to address critical imbalances. With this update, we’ll officially be “beta feature complete,” allowing us to focus fully on refining and balancing the core game.

2. Improving RNG, Clarity, and Complexity
We’ve heard your concerns about excessive randomness, limited meaningful and deterministic choices, and elevated game complexity. Over the coming weeks, we’ll be working on concrete changes to reduce RNG, enhance player agency, and streamline the overall experience.
One example of increased agency and reduced harmful RNG is the introduction of Imprint Crate Tailoring, which is coming.

3. Player Survey Post-Patch
Once you’ve had time to explore the new patch, we’ll send out a survey to gather your thoughts. We want your input on each feature, as well as your suggestions for what you'd like to see added or improved going forward.

Thank you.

frigid radish
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when is gold per round getting fixed and win gold finally coming in the same round again?

celest turtle
pine beacon