#Weekly Reward System Needs a Fairer Leaderboard Structure

1 messages · Page 1 of 1 (latest)

cedar whale
#

Hellor Illuvium Team ,
As someone who started playing Illuvium a week after the reward system was introduced, I found it frustrating to realize that top leaderboard spots were already locked in by players who had been grinding from day one. Once I understood that rewards were given weekly, it became clear how difficult it is for anyone joining even slightly later to compete meaningfully.

The current system heavily favors early starters. If you don’t begin at the very start of the leaderboard reset, it’s nearly impossible to climb to the top—regardless of skill or effort. This can be discouraging, especially for competitive and motivated players who simply didn’t start at the exact right time.

I’m not suggesting removing weekly rewards—on the contrary, I think they’re a great idea that keeps the game active and competitive. But to make the system more balanced and inclusive, I’d like to propose the following:

Keep the weekly rewards, but introduce a separate leaderboard system.

For example, one could be a long-term competitive leaderboard, and another could be a dynamic weekly leaderboard, which resets each week and gives all players a fair chance to climb—regardless of when they joined during the week.

This way, players who join mid-week or even a few days late still have a meaningful opportunity to compete, improve, and earn rewards. It keeps veteran players engaged while also motivating new and returning players to jump in, knowing they won’t immediately be at a disadvantage.

When someone logs in and sees the top players with over 200 games played, it can feel overwhelming. A parallel leaderboard system would help ease that pressure, offering fresh goals and renewed motivation every week for all types of players.

Thanks to the Illuvium team for the amazing work so far—this game has huge potential, and refining the reward structure could take the competitive experience to the next level.

#

Additionally, I’d like to highlight another issue that’s affecting the overall experience—queue times. Lately, it feels like we’re going back to waiting 15–25 minutes just to get into a game. This significantly impacts the pace and enjoyment, especially for those of us actively trying to grind and stay competitive. If top players are securing spots and not cycling out frequently, it creates a bottleneck for the rest of the player base. It might be worth exploring ways to improve matchmaking speed or increase rotation frequency.

nocturne anvil
#

What do u think of a decay system

surreal pilot
nocturne anvil
idle maple
#

It should absolutely reset monthly, less than that makes 0 sense, more than two months it will actually be almost impossible to catch the top

low hawk
#

I think this makes a lot of sense... to have one Leaderboard for the Season, which could have one set of Season rewards and have the decay system in place. , and then a separate one for weekly rewards.

It would be similar to what Rogier just proposed for "Wave 4 - leaderboard reward"

Not entirely sure how to improve the queue time, it definitely is too long at specific times right now, and personally I do end up being discouraged to play the min. 15 weekly games. Although it might seems counter intuitive, it might even be better to lower the weekly requirements to 10 games, to encourage more of the casual players. (would need to look at some data to see if that could make sense). for the "hardcore players" it dosen matter if it's 10 or 15 games anyway.

upbeat apex
idle maple
#

they literally lose 100 for an 8th and gain nothing for anything below a first

nimble field
#

I lost like 40 for getting 5th lol

upbeat apex
#

Then how come I'm matching against them and winning and losing the same ratios? Im not even top 50

#

I guess it's fine then? I mean I just can't believe they got to 3000 by gainin nothing on 1st

idle maple
#

we did, we played 14 hours a day minimum

upbeat apex
#

And it's well deserved then, but reality is it doesn't attract new players, or gives incentive to play to anyone under top 30ish. But hey at least you have ~30 players playin minimum 15 games a week I guess

#

I'm suggesting more volatility but that's just my opinion

idle maple
#

it doesn't even give rank 1 incentive is the thing, you just have to be autistic enough to do it

cloud sigil
#

The only thing that keeps me playing are the raffle tickets. Top 100 is out of reach.
Combine with a few draws where you win nothing, and the whole motivation to play dissapears.

idle maple
#

how the hell is top 100 out of reach, it takes 2-3 days on a fresh account to get 2000 elo

woeful cloak
# cedar whale Hellor Illuvium Team , As someone who started playing Illuvium a week after the...

Any system will always reward early starters to some degree, and there will inevitably be a grind to determine who ranks number one. However, there is also significant room for skill expression. Saying it's nearly impossible to climb to the top regardless of skill or effort is simply incorrect, and I will prove that with facts.

In my first week, I played 114 games and reached 2,621 points. Comparing that to the current standings in week three, I would still be ranked 4th, and that’s without factoring in the extra points I would have earned from facing higher ranked opponents. That said, I do agree that starting late can feel discouraging.

What similar games often do to address this issue is implement placement matches. These give players a hidden ELO rating based on prior performance and allow them to climb faster over a limited number of games. If Illuvium were to introduce something like this, such as double point gain or loss in your first 20 games, along with something like retaining 20 percent of your rank before the reset, it could partially solve the problem.

A weekly leaderboard would actually be one of the most unfair systems for most players. It would favor those who can play the most rather than those with the most skill. To illustrate, let’s compare the effort it took to reach rank 1 in week one versus now in week three, day four. During the first week, I averaged 16.3 games per day, and I wasn’t even among the players who played the most. Currently, I’m averaging 6.5 games per day. This shows that over time, players tend to play less, and it becomes easier for everyone to reach a high rank without playing 12 to 15 hours a day.

I would say something like every two months is a good amount of time for a reset. That’s still relatively short if we compare it to something like TFT, where they reset points every set, which I believe is every four months.

The number of games required is still a problem in my opinion, but without enough players to implement proper matchmaking, I don’t see an easy solution to this problem. Hopefully, this can be solved once we have more players and a proper matchmaking system.

One thing you mentioned that I do agree with is weekly goals, and I hope and expect those will be included to some degree with the battle pass.

karmic hawk
#

Without placement matches its really grindy, especially at the start

in the current system it takes time for people to play enough games to get to their appropriate elo. Week by week skill matters more

Resetting every week would make it only about grind and 0 skill

idle maple
#

You also have to remember that there's potentially 2 ladders at the same time with leviathan so if you're actually good and only playing the normal one you should have 0 problems getting top ranks

cedar whale
sinful kelp
#

I don't think a weekly reset makes sense and here's why:

  1. This is not true: “Players who join mid-week or even a couple days late still have a meaningful opportunity to compete.” That would just shift the problem. If I'm away on Monday and Tuesday and everyone else has already played, the time to catch up is even shorter than it is now. It will be practically impossible to be at the top.

  2. In any ranking system, if you play early, you're the first to the top. That doesn't change the fact that everyone will eventually catch up. I just came back at the start of the season to play my first Gauntlet games and lost a lot. But, I've had a bit of free time now and could move up around rank 10. Sure, I probably won't catch up to Slickz, but that wouldn't change if there was a weekly reset.

idle maple
cedar whale
#

bet it is for people to prove something i dont need to prove i know you just talking ....

idle maple
#

yea usually when i people say non bullshit it's supposed to be provable, i guess that doesn't work for u

cloud sigil
reef sapphire
idle maple
cedar whale
#

we are not talking about the top only man

idle maple
#

i know, he said he's not top 100

#

all i'm seeing is 5 year old footballers mad that they're not making millions like ronaldo while playing other kids

cloud sigil
idle maple
#

your only chance is other people getting so tired of playing that you'll be top 100 by default

cloud sigil
#

But again, this is not about me
I suck and it,'s okay, i just play until mmo comes out
But thinking in perspective, when more people will join, i believe they won't find it attractive to see the gap
Like it's in beyond right now
No one competes for legacy leaderboard

idle maple
#

when they see rank 3 gets 150$ they will also not wanna play anyways

uneven ingot
low hawk
#

Don't see much downside to a system similar to the Beyond proposed one. (just taking the numbers from Beyond, to ilustrate)

1,000 ILV will be distributed as weekly rewards across 10 weeks of the Season. (reset weekly)
1,000 ILV will be reserved for the final leaderboard standings at the end of the Season. (reset end of Season)

Today we have the 2,000 ILV distributed across the 10 weeks of the season. (reset end of season).

Top players would probably end up with the same total reward, but I think it could potentially get more people to play for the weekly rewards. (the weekly rewards is mainly there to get more daily players).

The point of this model is not if a really good player is able to climb quickly to the top, but to have something where a new player feel he has a chance to get on the weekly leaderboard.

idle maple
#

am i missing something? this just favors the top more than the current system

low hawk
#

I think it would end up being about the same for the top, but for a new player joining mid season, weekly leaderboard may seems more attractive. (which is what the original post is suggesting).

cloud sigil
idle maple
#

no but that's exactly the problem, this is making it harder for new players not easier

#

right now you can be a new player and have a life and play here and there and climb slowly, if you reset it weekly new player is gonna try it once, sees that he literally can't do anything without putting in 15 hours a day and stops

cloud sigil
idle maple
#

meanwhile the top player doesn't care, his season gap just gets way wider because now he's forced to play for weekly anyway

idle maple
# cloud sigil What if a new player comes, they will lose alot of games because its hard as a ...

and why is that player relevant at all? why does it matter for that player if he's rank 300, 500 or 200 if he's never getting into prizing anyways. Is your arugment literally make it so annoying to play that there will only be 100 players so everyone can get a prize?
If the target audience is tft players if any high elo player transitions to illuvium they're gonna wipe the floor with almost everyone and there is 0 world where he doesn't get rank 5 in a week

cloud sigil
#

We are discussing ideas here.
It's okay to be passionate, but maybe you can tune your attitude down a little

idle maple
#

i don't have an attitude, you've not made any actual point, what you typed is straight up a rant that you will play another game mode because you can't get higher than an 8th in arena.

cedar whale
#

@idle maple it is a bit to much in the ideea , take a break and see the ideea and think it about it 😄

idle maple
#

still waiting for the point instead of the emotions

cloud sigil
idle maple
#

again pointless text instead of the point, how does 1 week leaderboard solve your problem, that's what im after

cedar whale
#

@cloud sigil that it try to explain to this people , it is not about team it is the new player what they really want to see it and what it is the first impact on the leaderbord when they are see

#

but this player want just to get money sit and didnt play ( it si not pay to sit ) it is pay to earn

idle maple
#

you are projecting really hard right now

cedar whale
#

i waiting 30 min in waiting list this is normal for a play to earn ? i dont think so

idle maple
#

but you are right, i guess that's the reason why every big game resets ladders weekly when gap between rank 1 and 2 is 1000 lp actually

cloud sigil
idle maple
#

oh wait they don't? man these games really hate new players i guess

cedar whale
#

what cand o player want to start when they are see the game

#

with a guy how make 250 game =))) i see no thank you if it si really see a leaderbord weekly it will jump and try even it is smash in the game that mean him need to understand better and see the people how really play and understand this game

cloud sigil
idle maple
#

i'll give you 2 ways that will get you instant queues tomorrow: 1. make the game better than tft (mission 90% impossible), 2. rank 100 prize is 100$, everything up scales

cedar whale
#

but if they are waiting 30 min how they can play the game even if they are playing with o MIGHTY HOLLOW and it will be smash

#

it will be happy because it see him like a top player and really i need to understand that play why it is playing like that

uneven ingot
#

@idle maple Friend, you're asking for objectivity, not emotions.

But you're full of emotions.

If you need dry specifics, here it is:
You're frustrated that you'll have to work harder to maintain a high rank. You'll get tired of it. It's hard work. Right now, you've done all the heavy lifting, and now you just need to maintain it, nothing more.

Next. What happens to player Phobos if the ranking gets reset periodically? He'll have a better chance of getting into the TOP 100 because players will periodically get distracted by other things—work, life, leaderboard boards. Sometimes, top players will need to skip a week if they have other commitments.

I don't want to hurt your feelings, especially since it seems like you're already having a bit of a breakdown based on your messages.
But I see the situation this way.

idle maple
#

i literally pray they make the reset weekly so they make slickz so tired of playing that i'll make even more money

cloud sigil
cedar whale
#

you guys not need to be always top 10 that the ideea

uneven ingot
idle maple
cedar whale
#

If you really want to be always first you have to put youre hours in the game that is simple

idle maple
uneven ingot
idle maple
#

And you just made queue timers worse bro

cedar whale
#

If you guys really want to be top 10 you have to put the time and skills in the game like the rest of us 😉 ( it is call play to earn ) not skills to earn ( yea you need skills to be top ) that you guys get Reward simple like that

woeful cloak
#

@idle maple Some people are just impossible to have a conversation with. If I said 1+1 = 2 to Anubis and he wants to believe it's 3, then it'll always be 3 in his world. Sometimes it's better to simply state your opinion so others can see it and form their own take on the situation. With a little more information about how things work, people usually find it easier to make a rational decision or understand the situation more clearly. But people with a narrow mind usually don't want to learn, they just want to be right. And once you start arguing with someone like that, both sides usually end up losing.

idle maple
uneven ingot
#

@idle maple
The thing is, the situation actually looks the opposite.

Such a proposal doesn’t make your life easier.
It makes your life harder. Right now, you only need to maintain your results, but if this proposal is approved, you’ll have to work a lot harder in the game again.

For the record: I don’t play Ranked, I’m waiting for Leviathan.
And I’m not defending my own interests right now.
I’m just stating what’s obvious in this conversation, but for some reason, some people don’t want to openly say this.

You’re worried that they want to increase your workload without increasing your reward. I understand your point of view.

Yes, you're the victim in this situation.

idle maple
cedar whale
#

@woeful cloak I don't appreciate being insulted with comparisons like that. I haven't said anything disrespectful to you, so please maintain a respectful attitude. Just because people don't agree with you doesn't give you the right to make such demeaning comparisons.

uneven ingot
#

Sometimes I get tired of talking to a wall.

The current situation is clear and obvious to everyone.

It's just that everyone wants to defend their own point of view.

Everyone understands everything.

No one wants to keep playing if their income doesn’t increase.

I don’t see the point in arguing anymore, I’m too lazy to keep repeating the same thing.

idle maple
#

The actual problem is that for personal gain it literally doesn't matter what they do, my situation is gonna be the same, but the people that have straight up 0 chance to get top rewards no matter the system have walls of text to type that have no actual point beyond "i want money even if i suck", disguised behind "new player experience", that they'd allegedly solve by making queues longer

idle maple
#

Never once did i insult anyone, unlike you and anubis, if reality offends you that's not my problem.

rocky kelp
#

Suggest we close this mess of a thread. Can't wait till 2069 where we will finally have more players than game devs.

cedar whale
#

Guys, this topic was created to see things from both perspectives. If you agree with what’s written above, vote as you feel is right—whether for yourselves or for the good of the game. We don’t need heated debates just to prove that someone doesn’t share the same opinion. Let’s keep it respectful and constructive.

lone wraith
#

I played for about a week when the rewards started up again, got destroyed all the time, eventually got a 2nd and a 4th place. But gave up, I won't ever get back to 1200 rank again with the way it is now. Top ten players in every game. So, the queues will just get longer as people bail cuz it seems so hopeless. If there was a mass influx of players, it might be better since I could be matched with people similar to my own sub 1200 rating than pros every game. 🍻

arctic moon
#

As far as I know we will have regular resets, when this was first discussed I was advocating for monthly resets.

The problem we are facing is simple: small playerbase. If we had 1200 elo play vs 7x other 1200ish elo players and 2000+ elo players finding full 200+ elo lobbies this would all correct itself.

Fact is 2600 elo gets matched with 1200 elo in order to reduce que times.

I would suggest that if the elo difference is that huge, the 2600elo player should lose points on 4th 3rd maybe even 2nd depending if there is any other high rated player in the game.

and the low rated players should gain points for 5th 6th.. also depending on the enemies individual ratings.

that's the only way i see this system work with our current playerbase

idle maple
arctic moon
idle maple
#

a lobby where you lose by being top 4, if you implement that right now and u match with slickz and foxpirit and 5 1200s one of u's guaranteed to lose

arctic moon
# idle maple a lobby where you lose by being top 4, if you implement that right now and u mat...

Lets say in that specific scenario the system is designed to make the 3x 2600 elo players lose points when placing below top 3. And the 1200s would gain elo for placing 1.-6. for example.

Wouldn't that fit well? e.g. If you can't place higher than a 1200 with an elo of 2600, you should lose points. And if you are second place behind the 3 players that are way out of your league you should gain points.

idle maple
#

no because this is still an rng game, we should stop trying to find some insane workarounds to a problem that's lack of players, your ideal scenario is you put no big hurdles on players so that you have them play 12 hours a day if they want to, when you mentally think that you're queuing for no reason because even if you top u're gaining nothing so all you have is a loss chance you will not play

arctic moon
idle maple
#

soft reset just means you reset the rank completely but keep the mmr somewhat, in the long run soft reset yea but right now it's basically the same thing we don't have real mmr, but yea i think monthly or bimonthly at worst there should be a ladder reset. But my main point was more that it's not worth causing discomfort to actual players for something that's caused by a lack of players.

upbeat apex
#

people lost hope. Rip

quasi skiff
#

The game is not attractive unfortunately😔

noble spade
#

This is essentially a topend issue if you don´t have 200+ people who are close in skill, but few who are better or spend far more time depending on system setup, adding 1mil noobs wouldn´t change that.

#

The whole time thing would actually go down if people lose mmr on 3rd/4th, as they can´t farm those vs noobs all day, but need top 1/2.

#

2600 numbers etc. prob not even possible then.
(not saying this is good or bad, better or worse, just giving input on how systems work)

idle maple
#

I don't know the agency level in HS autobattler, i know that if tft matchmaking worked how gauntlet works now best players are averaging in the 1s. On current gauntlet patch you have enough agency to basically never bot without insane outlier scenarios, but even vs way higher skill difference opponents who goes first is more down to rng than anything else.

#

But in my head the player ranks would stay the same anyway, unless i'm thinking about it wrong all this is is just the same thing but different numbers, so just different scaling but players basically keep their positions anyways, except psychologically it looks worse

noble spade
#

First is usually someone super lucky in these 8player br games, top 4 is pretty high agency in TFT and Hs one as well as I understand from people I know.

idle maple
#

In tft not getting first with skill discrepancy was the outlier unless it changed

noble spade
#

even if 5th would be minus 1000 at some point, if it never happens, it is trivial, exxagerating obv

idle maple
#

the thing is currently past 1700~ you get basically the same gains as at 3000, you lose less on bot, so if you start giving 4th place - points at 2k it has to kill off all motivation for mid players

noble spade
noble spade
idle maple
#

it's because average lobby has 4 1000-1500 and then some outliers, but from what i've seen even if your lobby is the top 3 + fill the gains didnt change, just the -

noble spade
#

sounds like shit mmr system
neither good for low nor high elo

idle maple
#

yea it can't work with hundreds of players and 2-5 lobbies going on at a time

noble spade
#

The low playerbase thing isn´t even that much of an argument, top end in games is few people ahead of the rest anyways, obv here many would be bottom to mid in normal high playerbase games, but just see it as the difference off like 1500lp 1000lp and 700lp in TFT, very drastic skill diffs, but still only few hundread people.

#

1500 vs 2000 vs 3000 mmr might as well be 700lp vs 1000lp vs 1500lp

idle maple
#

but on this patch we had all guys in top 3 eat some 5ths and have to play few hours to get it back, but even if you gave 3rd - points you still end up at a bottleneck where the grindiest competent player ends up first because you can't just luckstreak and camp with the decay+15 games/week requirment.
Unless it works in such a way that your lobby is so important that literally nothing else matters and it's just a matter of flipping coins on the better lobbies.

idle maple
noble spade
#

imo ideal for a system that just wants people to play 15 games to farm rewards, not force more, as then time/money looks super bad, giving +X at 4th fixed makes sense, but then it is true, that unless you play week1 you won´t catch up in reasonable time, question if that makes sense or not, retention of farmers vs getting new ones

#

To me this is way too much time for too little to gain e.g. even if I´d rank 1 every week atm.
Lower rewards, I don´t think anyone in web3 farms that for rewards, multiacc abs games etc. is way better.

idle maple
#

if i make a smurf right now i'd be 3rd by 2nd weeks reward and something like 4-8 for this week, if i did it for week 2 i could already be in top 3 for the week

#

but it's for sure a problem that we have 3k people and 1600~ is still getting +13 a win just like them

#

Now i could never catch up to 1st and 2nd and 3rd if it wasn't me if they kept playing and i started in week 3, but i could for sure take 4-5, so idk if it's justified to even say that you should be able to catch up to straight up the top 3 grind+performance on same skill level with 2 weeks headstart

noble spade
#

that´s what I meant above
-keep people playing/reward for playing early VS attract new ones still able to hop one

idle maple
#

But that's why you need monthly reset so when someone wants to go for first they can actually do a test run and then soon enough be able to do it

noble spade
#

whole thing is a marketing tool, question is what gives best returns

idle maple
#

for that i have 0 competence to even understand

noble spade
#

I guess idea here would be retaining people and converting them to long term users as rewards/person higher, slowly increasing these vs attracting as many as possible and having better metrics to show off/hoping more people stick around as it looked more attractive to more

idle maple
#

we did go from having to ask around in discord to get a lobby some times to basically always finding one in the same time as a league of legends queue, at least at normal eu times, we'll see if they think the prizes are worth to have that

noble spade
#

I think in this space you kinda have to pay a lot for starting user amount, sadly, unless game is hyped/very polished/future TGE farming.

covert spear
karmic hawk
# covert spear It is currently planned to reset monthly

Is that recent info? Cause not too long before his vacation Nil said that it would be seasonal. Dont know how long are seasons meant to be but right now we are in the pre-season until the game is ready and we have real rewards

covert spear
#

We may need to wait until battle pass is implemented tho. Season is an arbitrary length of time. The last time I spoke with Kieran, Monthly was the clear strategy

narrow lynx
# cedar whale Hellor Illuvium Team , As someone who started playing Illuvium a week after the...

I agree on this and it would also be nice if they can add more players in leaderboard rewards at least top 1000 players with rewards and plus 100 lottery winners big or small it doesn't matter how much rewards you'll receive it would still increase players activity and engagement in game tournaments. This will also give many players motivation to keep playing and improve their skills and luck. I feel i have no chance getting in to top 100 players with rewards there is just no way even if I played 1000 hours per week that is why I never even bother participating playing in leaderboard tournaments it is sad but I think most players feel the same way as me.

reef sapphire
#

iitustudent only played 9 games with an average place of 4 to be in the top 100, I would say that it's not hard

#

After 5 weeks during the 1st ranked season you only needed 32 points to be in the top 100

#

And in the 2nd season you needed 97 points to be in the top 100 in the very last week

narrow lynx
reef sapphire
idle maple
#

i don't agree, i think this is where u can get rid of levi and tie the ownership into, if this guy with 5 average wants to buy thousands worth of items on the market to make a few $ a day the few times he top 4s i don't think that's bad

narrow lynx
# reef sapphire I understand that it can be hard but I don't think that players who don't manage...

That's why it would be nice if they consider adding more rewards up to top 1000 players and 100 lottery winners this will give us a chance to earn a little something and motivation for us noobs to keep playing even if we are not that good playing the game. By the way I spent thousand of dollars buying illuvials as well and it seems very unfair that players that don't own illuvials always gets in to the top 100 with rewards. I also suggest that they should not allow players to use any illuvials they never own. Any players can still play for free anyways and they can capture and own tier 0 illuvials for free and that should be enough for them to play in tournaments for free as well.

reef sapphire
idle maple
#

what's genetic

reef sapphire
idle maple
#

for pve content

#

can also straight up make the earning multiplier be higher the higher the stats

reef sapphire
#

I see your point but I'm pretty sure that players want to use their superior genetic to destroy others in PvP modes

idle maple
#

ye but this isn't gonna be real, they'll either face everyone else maxed out or they'll be destroying bots

reef sapphire
idle maple
#

nobody's gonna want to play that game mode it's straight up dead on arrival

oblique wasp
#

Consider implementing a long-term leaderboard, eliminating ILV from the raffle, and redistributing a portion of those ILV to the weekly leaderboard ?

upbeat apex
#

Long term, leviathan ranked leaderboard, soft monthly resets with 80% of all ILV rewards. Leave 20% for the other games

narrow lynx