Hellor Illuvium Team ,
As someone who started playing Illuvium a week after the reward system was introduced, I found it frustrating to realize that top leaderboard spots were already locked in by players who had been grinding from day one. Once I understood that rewards were given weekly, it became clear how difficult it is for anyone joining even slightly later to compete meaningfully.
The current system heavily favors early starters. If you don’t begin at the very start of the leaderboard reset, it’s nearly impossible to climb to the top—regardless of skill or effort. This can be discouraging, especially for competitive and motivated players who simply didn’t start at the exact right time.
I’m not suggesting removing weekly rewards—on the contrary, I think they’re a great idea that keeps the game active and competitive. But to make the system more balanced and inclusive, I’d like to propose the following:
Keep the weekly rewards, but introduce a separate leaderboard system.
For example, one could be a long-term competitive leaderboard, and another could be a dynamic weekly leaderboard, which resets each week and gives all players a fair chance to climb—regardless of when they joined during the week.
This way, players who join mid-week or even a few days late still have a meaningful opportunity to compete, improve, and earn rewards. It keeps veteran players engaged while also motivating new and returning players to jump in, knowing they won’t immediately be at a disadvantage.
When someone logs in and sees the top players with over 200 games played, it can feel overwhelming. A parallel leaderboard system would help ease that pressure, offering fresh goals and renewed motivation every week for all types of players.
Thanks to the Illuvium team for the amazing work so far—this game has huge potential, and refining the reward structure could take the competitive experience to the next level.