I think all these "forced" give price, give value etc. ideas have to take a step back and be put behind make a product people spend money on for entertainment+ onboard people to that product without them being exit liquidity to early players.
E.g.
No bottom rail was to great extend due to community being against it, not having auto drone runs or other things that would supposedly be bad for "p2e Overworld " didn´t happen, cause community wanted to p2e Overworld and have time be very valuable resource.
I think the burn Illuvials thing is maybe great for current owners, sure, for the guy who wants or needs one of them in the future, maybe having more existing is a lot better.
If the never reprint ideas keeps existing, you keep reducing the amount of potential players as well, or you have to make those old scarce things only attractive to collectors, not incoming new players.
Goal should be to have ways to create more viable assets to have more players, not fewer.
(burn for better stats could create more "playable" ones maybe, question again, does current community hate that idea, because their perfect ones maybe "generational-whealth"? But we could also argue maybe they increase in value and liquiditiy because you onboard more paying users?)
If someone would tell me to start this TCG, I need a card that was only printed 15 years ago, it needs to be near mint or better to be tournament legal and the company will never re-print, I know I can buy a big advantage, but vs whom? If everyone else also has it, I didn´t get an advantage I just started a very exclusive game. Why would someone play a game, where they get farmed by the p2w guy.
Game has to be entertaining for the average or below average spender as well, or the whale has no one to whale vs.
That´s e.g. why I think leviathan isn´t a good p2w atm.