#Fuel drops for gauntlet top 4

1 messages · Page 1 of 1 (latest)

lyric sequoia
#

So the latest round of announcements mentioned that there will be a chance of fuel drops for top 4 players in each gauntlet game.

I wanted to start a conversation around who this is available to as its basically handing out free fuel possibly effecting the economy.

Should this bonus be available to every gauntlet game or should we make it only available to Leviathan matches.

If its available to regular gauntlet it would create a potential free to play option that would allow players to slowly collect illuvium assets with no cost.... This might help new players, but also reduce the value of illuvium assets

If it was only available for Leviathan players I feel it would incentivise and reward collectors for playing other parts of the game.

Would love to know what the community thinks!

solemn ibex
#

Given the amount of fuel, the chance of obtaining said fuel and the eligibility criteria, what is the actual worry here?

lyric sequoia
#

I think its a good incentive, my personal thoughts and I'm not saying this is right by any means. Perhaps if only Leviathan was incentivised in this way it would encourage ownership of illuvials etc rather than making it a way to fund someone gameplay.

Just though it would make interesting discussion

nova loom
#
  1. The fuel per game is so little that the best players in the game if they play actively are gonna get 1 S3 run per week, and whether you end up giving away 100k fuel or a million fuel with players scaling linearly it's basically the same thing since you can't sell it or transfer it, so straight up this is a non problem.

  2. Leviathan only fuel is as counter logical as free gauntlet only rewards, leviathan for fun, at the point where you're playing leviathan you already don't need the fuel.

fierce spruce
#

Free fuel will deflate the market and the prices maybe again. And the player start from beginning and get maybe frustrated again. Maybe it should be limited to nft owners or bring it with a burn for level, that player burn more illuvial especially for them, they only make drone runs. So the deflation is maybe less.

shut yoke
#

Also currently things are rather illiquid, which arguably means prices are too high still for what people have re expectations.
Unless people want to buy these things, floor is "fake" anyways.

fierce spruce
shut yoke
#

I think all these "forced" give price, give value etc. ideas have to take a step back and be put behind make a product people spend money on for entertainment+ onboard people to that product without them being exit liquidity to early players.

E.g.
No bottom rail was to great extend due to community being against it, not having auto drone runs or other things that would supposedly be bad for "p2e Overworld " didn´t happen, cause community wanted to p2e Overworld and have time be very valuable resource.

I think the burn Illuvials thing is maybe great for current owners, sure, for the guy who wants or needs one of them in the future, maybe having more existing is a lot better.
If the never reprint ideas keeps existing, you keep reducing the amount of potential players as well, or you have to make those old scarce things only attractive to collectors, not incoming new players.

Goal should be to have ways to create more viable assets to have more players, not fewer.
(burn for better stats could create more "playable" ones maybe, question again, does current community hate that idea, because their perfect ones maybe "generational-whealth"? But we could also argue maybe they increase in value and liquiditiy because you onboard more paying users?)

If someone would tell me to start this TCG, I need a card that was only printed 15 years ago, it needs to be near mint or better to be tournament legal and the company will never re-print, I know I can buy a big advantage, but vs whom? If everyone else also has it, I didn´t get an advantage I just started a very exclusive game. Why would someone play a game, where they get farmed by the p2w guy.
Game has to be entertaining for the average or below average spender as well, or the whale has no one to whale vs.
That´s e.g. why I think leviathan isn´t a good p2w atm.

fierce spruce
shut yoke
#

Fees would be optimal user friendly monetization, but needs lots of volume instead of illiquid high priced items, where people consider otc as well.
I think the inflation due to fuel or other things given to people argument isn´t always on the side of "this reduces value, floor", if you onboard a player it helps increasing value of items. With no players, items worthless anyways.

fierce spruce
# shut yoke Fees would be optimal user friendly monetization, but needs lots of volume inste...

Well if it may feel like a snowballsystem and when the team deflate and manipulate the market continuing, I dont know if its getting better. Sure more people onboarding is good, but will they stay. There is no good web 3.0 game outside. I guess because all are deflating, just the first went in and fast out made money. The player they just want a fun game and nice ecosystem got annoyed.

Certainly difficult to find the right middle.

shut yoke
#

I think there are few games we could consider good currently tbh, not AAA polished, but good, like OTG to be fair, the everything bad point not sure nowadays.