#Hidden stats

1 messages · Page 1 of 1 (latest)

midnight elk
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It isn't fair to create hidden stats that affect 300% illuvials we bought thinking they were at max potential.
Either give the already existing 300% stats 100 tpi, either create a separate field for the hidden stats.
I paid $600 for a 300% jokull seeing now his tpi is only 97
👎

tight cipher
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I was planning on starting a Feedback thread this morning, since there are multiple going I will add my comments here.

Many of us bought and/or spent time plus money fusing for those perfect stat Illuvials fully believing they were perfect Illuvials. It was a reasonable assumption to make because the only metric we were presented with to judge Illuvials by was the stats hex. The posts that have come out regarding this show that I was not alone in my assumption. We thought we were buying 100% perfect Illuvials when we purchased these full stat Illuvials.

We posted pictures of our perfect stat Illuvials commenting that they were perfect, I was never corrected by the team on that and I have yet to have heard from anyone else that they were.

Now we are being told that our Illuvials are not actually perfect because there are 10 hidden traits. Why was this not disclosed on the Illuvidex so we could make fully informed purchasing decisions?

Using my Phyriox as an example - The Illuvidex today shows there are 3 perfect stat Phyriox, I actually thought there were 4 when I bought mine but maybe one was burned or something. Anyhow, I believed I had one of the very few perfect Phyriox, now there are 14 with a TPI equal to or greater than mine. That will affect the price. Buyers and sellers alike up to this point were pricing based on them being 100% perfect.

I love Illuvium. I am not leaving the game, but how it stands now, I will be changing how I spend in the game due to this. I don't believe this was done maliciously by the team, but I also no longer trust them to not lower the value of my assets at some future point. The risk to those of us buying early collectibles should come from market conditions, whether the game takes off and has players, not from Illuvium itself. There is not enough consideration being taken by Illuvium in trying to ensure that the collectibles we are spending money on will retain the time of purchase perceived value.

radiant quiver
young compass
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can someone explain what is this "hidden stats"

tight cipher
young compass
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Oh the TPI?
yea i dnt understand why there are 16 traits when only have 6 stats

topaz rampart
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if my math doesn't fail me, the last 2 bins - bin 15 and 16 still account for 1.54% of the TPI, so it's something.
the probability of rolling a 100 on a 0-100 scale 16 consecutive times is approximately 8.53×10^−33

topaz rampart
young compass
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what

topaz rampart
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which IMO is just madness. Never have I seen a game where a character let alone a pet character needs 16 stats

young compass
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why would we want 16 stats

topaz rampart
midnight elk
young compass
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300% is perfect stats

topaz rampart
topaz rampart
young compass
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ur kidding

midnight elk
young compass
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no, if u get 300% stat which is perfect it is good for all games

topaz rampart
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the MMO might have 8-10 stats

topaz rampart
tawdry sluice
midnight elk
young compass
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8-10 variable stats?
so ur saying if i got a 300% stats rn, it will show 2-4 more stats that idk about when mmo launches?

topaz rampart
young compass
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i read but skip most of it
if u need to have a blog to explain a simple stuff like stats

topaz rampart
tawdry sluice
young compass
midnight elk
topaz rampart
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Illuvium being a scam artist as of late

tight cipher
young compass
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it just doesnt make sense

midnight elk
topaz rampart
young compass
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it only make sense if it is NOT hidden lmao

topaz rampart
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but the MMO should be the most complex game and therefore should have the maximum possible stats.

midnight elk
young compass
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it is like marrying my wife and turns out shes a dude

midnight elk
young compass
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lmao

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is this a jerry springer show

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im pretty sure this is a misunderstanding, ive asked aaron in gen chat

midnight elk
topaz rampart
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btw, does anyone in here know what Hearts Ablaze is?

tight cipher
topaz rampart
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/facepalm

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we sure need 16 stats for that one for sure.

tight cipher
young compass
topaz rampart
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WOW has 6 attributes

young compass
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There are more from gears

unreal anchor
topaz rampart
tight cipher
unreal anchor
young compass
topaz rampart
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I mean I could even go as far 10 or 12. But 16??? Come on...

young compass
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Why not 160
keep em guessing

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i still dnt think we have 16 variable stats

tawdry sluice
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Read the Blogs
And this is not token, rational and constructive posts are appreciated in #1020759212172775464 🙂

young compass
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i read it twice, still dnt make sense haha

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lets just IIP to make 6 stats ever, and just ignore the other 10

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lets just make sure arena works before even considering "other games"

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we have been trying to simplify the ecosystem, lately by merging 3 fuels into 1.
16 stats is just another unnecesary over complexity

unreal anchor
topaz rampart
midnight elk
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Hidden stats

young compass
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Update.
The council has discussed this concern.
The team is looking at it. Awaiting further info.
End of message.

urban hornet
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#1355123683735113828 message

Just so I don't have to write it out twice.

I will note the irony of calling these 'hidden stats' when the entire purpose of it was that we had games not yet in production, and many in the future, so the stats system was a solution to make them VISIBLE when you first got your illuvial, so that we wouldn't have to make them up later and have you feel rugged. I even talked about it 3 years ago.

Ah well.

young compass
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LFG

midnight elk