The most recent update, currently on testnet, simplifies the hyper mechanic by making all classes have the same hyper effect and effectively removing the range of effect by making the range cover the entire board
Simplifying the game for ease of onboarding is important, but so is providing outlets to express skill
I can totally get behind simplifying hyper so that all classes have the same straightforward effect. It makes sense, it's easier to balance, and it's less complicated for newcomers
On the other hand, I don’t think that making the hyper range cover the entire board makes more sense or is necessarily less complicated for newcomers
A unit's Hyper meter used to be affected by units within a 50-hex range. For reference, 50 hexes is the distance of half the board. That range was at some point increased to 70 hexes, and now it has been expanded to 150 hexes, meaning everyone’s Hyper is affected by every enemy affinity
I believe having a smaller range, like the original 50 hexes, is important as it added a significant layer of skill expression. Even if your Scoriox couldn’t get hyper against the entire enemy team, you could still position him in a way that gave him a chance to activate hyper. Conversely, you could position him to prevent the enemy Blazenite from getting hyper, for example
For those who played ascendant back in the day, you will remember how we always had to position units with Hyper in mind
Making the range too large or in this case, covering the entire board removes this skill layer while not making the game that much less complicated
I propose we revert back to the original 50hex hyper range