Good evening fellow Rangers and Team 🙂
I wanted to check in on Leviathan Mode and its balancing approach.
From what I last heard everything arround balancing was unclear, just that it will be drastically changed with the goal of roughly a 80% skill expression and 20% pay-to-win, which sounds great for competitive play.
However, I have some concerns from an economic sustainability perspective.
With the marketing campaign supposedly launching in April, we’re getting close, yet we haven’t seen any major structured events to test Leviathan’s balance. Since this mode (beside from Beyond and cosmetics) is expected to be the key revenue driver until the mmo-lite goes live, it should be thoroughly tested before marketing ramps up again. The first tournaments will play a significant role in shaping how new and existing players perceive the value of Illuvium’s core assets.
My main concern:
From my experience with p2w game modes, money is king!
Whales spend insane amounts to dominate low spenders and get that feel-good satisfaction.
I’ve seen:
- The top five spenders in a city builder game burn over $100,000 in speed ups and recruiting in three hours just for a bad try to eliminate the top player.
- Whales in gacha games create 20+ alt accounts, equipping them with top-tier heroes and weapons for roughly 5k each account, just to have fun in guild wars and obliterate average spenders.
But I’ve never played a P2W game where a low spender had a fair chance against a whale. (Not saying they don’t exist though, just never faced them in my gaming life)