Hey all,
First off, apologies for the delay in jumping into this discussion—I’ve been dealing with a virus (apparently, having a baby means constantly bringing home new illnesses).
I want to touch on all the key points as concisely as possible and give you transparency into the reasoning behind our decisions.
Context and Numbers:
- 40% of fuel is held by 10 people.
- 70% is held by 250 people.
Why This Happened:
Our intention was to implement the fuel merge much earlier, but team changes and other products made it a significantly longer task than expected. In hindsight, we should have shut off fuel sales earlier—but that would have also meant shutting down Overworld entirely. Some of you might remember that I suggested closing Overworld three months ago for this very reason, but at the time, there was strong pushback from the community. Given that, we opted to keep it open, which unfortunately allowed more fuel accumulation.
The Core Issue:
The goal has never been to “rug” anyone or screw over the community. The reality is, we’re in a balancing act between migrating to the Unified Fuel economy and ensuring Illuvium’s long-term sustainability. Players are also investors, and it’s easy to conflate in-game assets with ILV holdings.
There are 50,000+ ILV holders, and around 250 people heavily hoarded fuel to gain a purchasing power advantage in the new system. While I completely understand the strategy behind that, allowing the economy to take a massive hit for the benefit of 250 people isn’t a viable option. Many of those who accumulated fuel acknowledged the risk in Twitter threads, stating things like "This could be risky, but surely ILV won’t rug me." That in itself is an admission that people understood they were leveraging a loophole that shouldn’t have existed in the first place.
Addressing the Concern About Illuvial Farming:
One of the main arguments is that while we adjusted fuel, we didn’t adjust Illuvials farmed during that same period. This is a fair question, and the short answer is that we are taking steps to balance that over time. The biggest change is the upcoming Overworld redesign, which reworks progression, acquisition rates, and overall game balance.
The Solution:
The most rational and fair resolution is to refund all fuel purchases that were below 0.25 of the max rail (the target the new fuel price is balanced around).
This way:
- Players who genuinely wanted to play still got value from their experience.
- People who were arbing the system don’t get their purchasing power advantage.
- The economy doesn’t take an unnecessary hit.
- The DAO loses some revenue, but that’s money we arguably shouldn’t hav been taken below a certain pricepoint if we had a minimum rail in place since the fuel system was flawed.
Caveat
I need to speak to the council about this and Perry has to come back to me with some additional numbers on what the refund amount would be, additionally, this would need to be a proposal that is approved because in theory it would mean witholding revenue distribution that has already been paid out on these fuel purchases. Which obviously comes with its own challenges.
Looking Forward:
We’re in the process of redesigning Overworld with an improved pricing structure, better progression systems, and a much more engaging gameplay loop that enhances social interaction and replayability. Our goal is to build the best game possible while maintaining fairness and trust in the economy.
I know this is a heated topic, and I appreciate the passion and feedback. I also appreciate how rational everyone has been, as someone else pointed out, it's pretty rare when discussing things like this!