Hey guys, I'm not sure who to tag or where to ask so I'll tag our favorite guys <@&814435151307866142>
How was the decision made to focus on building MMO next? According to Kieran, the next game title was supposed to be decided after extensive market research, gather community sentiment and follow the governance process by writing an iip.
Instead we got none of that and it feels one day we woke up and decided to go for an MMO.
Don't you guys (everyone not just the imc) think that going for any type of MMO, as you are downsizing the team for limited runway reasons is borderline acoustic?
Am I the only dweeb who thinks Zero should be developed into it's full potential pvp city game before we do anything else? Has anyone played pvp city builders? Not only do we have perfect assets for it, it's gonna take much less time and resources to build, but also generate a ton of revenue.
Mobile web2 whales are the best, they just dump 100k on games like this for fun, unlike goofy web3 ROI sniffing whales.
The environment is also much more open to p2w and other paid services, compared to pc and consoles.
We can do a variation of clash of clans + monster strike (a japanese mobile game, whale favorite), or another spin, we have so many options.
Can this possibly be outsourced to a small indie studio to build while labs work on their plans?
Thoughts?



