#My Vision for the Illuvium MMO-Lite

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distant wedge
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While I may not be a certified game designer, I have spent years following the open development of multiple Web2 gaming projects and actively engaging with several Web3 gaming communities. As a software engineer, combined with my crypto background, being a veteran MMO-RPG player, and my passion for Illuvium, I’ve developed a unique skill set that gives me a strong understanding of game design, game systems, economy balance, and a clear vision on how to make Illuvium the best MMO possible.

https://docs.google.com/document/d/e/2PACX-1vTNwrWxmL9lkmwhzRFPPQ3ylRtG_6M0kBR0D43EpZGFFwfjQVferCHxEco2HyhZd33LBKyA6p-LL64u/pub

atomic crag
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I don't think we should be doing an MMO next, not before many other things happen first at least. Zero can be built into a full city builder game, where the fuel/eco part of it is just a small sector in your city you enter in and out of. We can incorporate the illuvials much better into such type of game, at the fraction of the cost to develop a MMO. Also mobile is the most accepting market for 'p2w'.

After zero, it's preferably to release another title, a moba or a hero shooter or a combination of both for a wider playerbase reach.

And once we have secured funding (through zero) and reached a larger amount of players through city builder zero, gauntlet and this next title, we can consider doing an MMO. But you need players to be immersed in your universe first. Otherwise it's very likely to follow the fate of the hundreds others that failed and were forgotten.

I also think combat OW or the drone run packs where you aquire the illuvials should be kept separate from any future MMO, so that the mmo is not limited to be built around that.

But to still be on topic, what unique experience do you think this approach offers, that will stand out compared to all previous and current MMOs? Why should anyone choose to play this one?

viscid lion
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Na, this should be up to 32 players so you can enable guild style raids - imo

distant wedge
whole shadow
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@distant wedge I’m truly amazed by your tremendous work!

It’s hard to imagine how much time and effort you’ve put into creating this document.

Naturally, I fully support this.

distant wedge
whole shadow
atomic crag
# distant wedge I disagree. IZ is not how we attract players at all. We should leave it at that....

Not in the current version of IZ of course, needs to be fully developed into a clash of clans / state of survival / pvp game. The illuvials would fit great into such type of game, also it would be much cheaper and easier market to get into.

For player attraction there are better genres currently.

MMO is probably the hardest genre to get right and after the lessons learnt so far we somehow jump into it.

To get a popular MMO in this day and age you need to offer a new type of experience and absolutely nail everything else. I wonder how long that's gonna take

distant wedge
atomic crag
atomic crag
distant wedge
atomic crag
distant wedge
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and if it really was for the novelty experience then why did WoW classic have such a success after all these years?

distant wedge
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it's not just that. They nailed the game systems. The meaningful progression. The lack of P2W features. The need for community interactions. That game is the top experience of any MMO.

viscid lion
distant wedge
atomic crag
distant wedge
atomic crag
dusty sapphire
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@distant wedge first of all, i really appreciate your enthusiasm and effort in providing opinions/suggestions/solutions to Illuvium in its entierty. I may not always agree 100% with what you say, but it is a healthy for the ecosystem that there are different opinions and ideas.
but in this case i'm with you 100%. if all of it is implemented i can see myself easily spending few hundreds $ a month for a long time...
Illuvium needs smth like this (but this might be more than MMO - Lite).
For starters what i would suggest is creating what you wrote in document, but focus only on 1 region - Brightland Stepps (starting region). Once that region is polished (with enough feedback from players) we can move on to increasing levels, and slowly introducing other regions, content etc. Having everything ready at start is (i believe) a bit 2 much of work and unsustainable with current runaway.

a question regarding fuel:
from what i could read current 3 types of fuel would be converted into just 1 type of fuel? do you have a idea how to achieve this? i know this was discussed and it is desired by every1, but i don't remember reading any proposal on how to actually do it.

distant wedge
distant wedge
dusty sapphire
# distant wedge thanks for the support and yes I agree with you. For re-launch we only need to f...

i would argue that not everything needs to be in place...
e.g.
1.) in-game marketplace - even thou it is highly desirable, it is not necessary as there are workarounds (we can continue to use illuvidex, tokentrove etc.)
2.) all fuel sink sistems, again, same thing. not everything needs to be implemented e.g. loot bidding. i would love it, but i could live without it at start.
3.) trade amongst players - highly desirable, but again not really necessary to start with.
etc.

my point is that having all these features would add few-several months of extra work (i'm guessing; i have no idea how long it would take), and i'm not sure there is enough runaway for that. if there was, then i would have nothing against having it all in place before launch.

dusty sapphire
distant wedge
distant wedge
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what I mean is basically that if we would do the price control in $ then we would have to account for ETH oscillations as well and that just adds more complexity to the control system.

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and since we're in this topic, I'm advocating to remove the 5% revdis for landholders and allocating that money to the treasury to sustain the ILV rewards.
Also, in order to achieve a stable currency we need to have the DAO fuel print ratio be variable instead of the fixed x19.

pliant smelt
distant wedge
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would you rather have:

  • A broken fuel economy with low ROI for land and 5% revdis?
  • Fuel as a stable coin, higher ROI for land but no revdis?
pliant smelt
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Not arguing against a Change.
Don't see why the 5% has to be removed to Make it work

distant wedge
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we'll also need to take from revdis for the ILV rewards eventually.

sterile kettle
# distant wedge While I may not be a certified game designer, I have spent years following the o...

I'll take it one part at a time.

Immutable Zkevm.

  • Migrating is a no brainer, but as for making fuel an ERC20, I disagree in its current form. But in the future there may definitely be room for this to be benefitial. Ultimately I don't want to give anyone the ability to bid up/down the price of the token since its directly tied into playing the game.

Revdis

  • We cannot remove the 5% from landowners. I see where you are coming from, but I would rather take an 5% from stakers. Where you'd be taking what is ultimately 7-8% from a staker as opposed to 100% from a landowner. I don't like this either way and don't think its necessary.

DAO's Fuel Ratio

  • No comment from me on this today, but its on my mind.

Fuel

  • Same as above.

Ranger Gear

  • I am leaving this up to the dev team, but yeah as many RPG elements as we can get is ultimately a good thing for sure. I am a big Monster Hunter fan, and mimicing that is ideal. I don't think we need amulet slots etc, and at the very least can just spontaneously add that stuff in the future.

Risk-Reward

  • I am definitely keen on any and all Risk-Reward mechanics. For me personally the goal has always been fun, less than 'earning' Any mechanics focused on minting NFTs kind of miss the point of gaming imo.

Ranger Levels

  • Definitely need limitations around ranger levels. This is one of the strongest elements of Pirate Nation where account bound metrics prevent many actions in the game. This helps heavily restrict botting within the game, and is something we desperately needed for Illuvium.

Co-Op

  • A travel discount per party member is actually pretty interesting, and could be quite useful. However the plans are not to have the MMO-Lite cost anything. But maybe improved rewards, or reduced costs for other components of the game could be cool.
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Overworld Events

  • I like the idea of your anomalies system adding things like extra Illuvials or a rare boss. Ultimately anything that gives the game deeper replayability is insanely important. Without that we r truly fcked imo.

Quests

  • Tis a no brainer. Lore, storyline and quests are all necessary. Especially to hook in newer players.

Breaches

  • Waves of enemies is how I imagine the bulk of the MMO-Lite. But on the front of a leaderboard I think this is a good addition. Any sort of competitive and 'end-game' content in the MMO-Lite is important to add to that replayability factor.

Guilds

  • Yes, a million times yes hahaha. The ability to sell 'guild tokens' could actually be a giant revenue generator for the DAO and its definitely something I will work towards when the time comes to start building the MMO-Lite.

A lot of this other stuff is very boilerplate stats for different costs and things like that so I won't really discuss it much.

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Honestly idk the best way to integrate this feedback into the game, the council aren't game developers and don't really input too much into the development of the game. Rather when topics come up and the community surfaces feedback, we ensure they are heard with Kieran and Labs.

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My best suggestion is maybe if @quasi isle wanted to, when the new design docs are created, you could potentially call on @distant wedge for feedback and share some of these documents under NDA. Its clear he loves Illuvium, and wants to help it succeed in the MMO-Lite genre, this would be the best way for him to help.

distant wedge
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  • Immutable Zkevm
    I think you're not grasping the situation here. Having fuel be an ERC20-token would actually help stabilize fuel price A LOT. Here's why:
    In my doc I propose fuel to be a stable currency. If this is so, then players trading behaviour would naturally help stabilize price cause they would know it's a stable currency and what's the peg value.
    But it's not just about that, the fact the it is a tradable token would give the DAO another way to control the fuel price. How you may ask? Well, instead of every in-game activity fuel commission being burnt the DAO could further control the fuel price by having an ON/OFF controller where if the fuel price is below the target price the DAO would BURN fuel, if the fuel price is above the target price the DAO would SELL fuel.
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  • Revdis
    Can you ellaborate WHY we cannot remove the 5% from landowners? Is it because it's written in an IIP? Just do an ICCP. I can't stand having bad system designs based on arbitrary rules.
    As I said to Spoon, how do you distribute revdis for landholders? Based on tier? Based on fuel sold? Based on fuel spent in game? It's a mess...
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  • DAO's Fuel Ratio
    I don't get what's all the mistery around the fuel overhaul. Whatever system you guys are designing just has to have one thing: Fuel being a stable currency. I think my solution is the best one, having the DAO ratio be variable instead of the fixed 19x.
    I've already made the code to control the fuel price, you can see the behaviour simulation I did in the .txt file.
    Fuel price being 1 corresponds to an ETH price of 0.000001 ETH.
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  • Co-Op
    "However the plans are not to have the MMO-Lite cost anything."
    Whose plans are these??? Have we learned nothing so far? The only way you can mint assets without it being exploited by bots is in group play. So that means you can only have the game being F2P if it's not a single player mode. Travelling to the OW like it is currently should still have a fuel cost.
pliant smelt
distant wedge
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  • Quests
    I know it's a no brainer but the crucial part about this is that completing the main story-line quests would give fuel. Making it possible for players to reach the end-game without spending any money and experiencing the game in its entirety.
distant wedge
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  • Breaches
    "Waves of enemies is how I imagine the bulk of the MMO-Lite."
    Breaches are not AT ALL the bulk of the MMO. This would be just 1 activity out of 5 activities players could do per region. There's the current OW region travelling, Breach, 5-man dungeon, 10-man raid, and 25-man raid.
pliant smelt
distant wedge
pliant smelt
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get the team on work to actually price everything in fuel

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but just deleting those 5% is in my opinion a little f up with all due to respect

pliant smelt
# distant wedge F up? why is that?

cause you just do it to somehow make a constant rewards going for leaderboards etc. and make landholders pay for it.
What if everything gets priced in eth and nothing in fuel, what would land be worth then?

distant wedge
pliant smelt
distant wedge
pliant smelt
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why you wana change those 5%?

distant wedge
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the 5% revenue for landholders fucks the entire system. At least my version of it where fuel is a stable currency controlled by a the DAO's ratio.

pliant smelt
distant wedge
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you want more simple than this m8???

  • ILV stakers get revenue distribution.
  • Landholders get their revenue from fuel / blueprint sales.
distant wedge
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you clinging to the 5% is what makes it complex.

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if fuel was a stable currency you would know exactly how much each landplot would produce and its ROI.

pliant smelt
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i don't say fuel shouldn't be astable currency

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i'm new to this and wana buy a land, how much revenue can i expect with your system?

atomic crag
distant wedge
distant wedge
atomic crag
distant wedge
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right you don't know but you advocate for it...

atomic crag
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What are you talking about, you dont know the outcome of removing it either. The reality is, landowners were promised 5% of the revenue before them buying their plot, and there is a non invasive and fun way on how you can deliver this promise, thus not needing to change it.

distant wedge
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ah right the promises... 🤣
Ok I'll tell you why IT IS a problem.
ILV stakers get revdis based on how much ILV they own. SIMPLE!
What about landholders? You do it based on tier you can be rewarding inactive plots. You do it based on fuel sold, you neglect all those that focus on BPs or don't sell fuel. You do it on fuel spent on in-game activities and you basically reward only those that are focusing on BPs.

atomic crag
pliant smelt
distant wedge
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and yes ofc you get wtv you sell, regardless of how much the DAO is selling.

pliant smelt
distant wedge
pliant smelt
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what's the benefit?

distant wedge
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higher ROI

pliant smelt
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if the DAU number sucks

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if the dau number is high it's a lower roi

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right?

sterile kettle
distant wedge
pliant smelt
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yea then i don't get it obviously

distant wedge
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what's the problem with the current OW travels???

sterile kettle
# distant wedge omg why.........

Id personally like Illuvials to be catchable. but blocking off the game behind consistent paywalls is equally as fcked.

Behind some sort of subscription model I could see it function

distant wedge
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IT IS NOT FUCKED! You know what's fucked? It's not having the option to experience the game unless you go through those paywalls! With my suggestion with the integration of the quest main storyline giving fuel, you would reward players with 10,000 fuel. Which would enable them to experience the game in its entirety until they reach max level.

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this document is so gem packed is kinda insane. What you guys have to say about this little segment regarding Sets, Haven't seen any comment on it.

sterile kettle
distant wedge
sterile kettle
sterile kettle
distant wedge
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Ow travels would get you illuvials, mining materials and plant materials. Dungeons would get you loot crates.

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this would be the loot crates loot table:

sterile kettle
viscid lion
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I don't think anything concrete has been set yet for the MMO lite other than it will be multiplayer from day 1, so all ideas and opinions are valid at this point. The more ideas and things that we want to see from a community perspective will definitely help shape the path forward 🙂

earnest trench
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you outdid yourself @distant wedge . I’m still reading the document. So far I like most of it. Some I need to think about it. Will continue reading it.

austere ember
brave valley
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Would be a wet dream for me an mmo in web 3.0 where you can trade everything. Maybe it can get so big that illuvium can pay their check with taxes or fees. That they build the world we pay taxes in. And we built the economy.

distant wedge
brave valley