While 8-player lobbies are great, some players might prefer smaller or larger groups.
Personally, I’ve always wanted to try a massive 32-player lobby. It could be structured into subgroups, where each one plays until only 4 players remain. Then, they wait for another subgroup to reach 4 before merging, creating a dynamic, evolving game. Or it could simply work like a normal lobby but we are 32 instead. This might result in 2-hour matches, but it would likely require a significant rework of the game.
The game could also be revamped to make it last less than 2h or it could be a rare special event.
If it’s not too resource-intensive, I suggest running some tests after implementing the features mentioned in the recent blog.