Patch v1.2.7 was a big patch with 3 big implementations; Megacities, Blueprint minting, Science cost dependent on tier of land but also small stuff like hotkey implementation. This is my very personal opinion as a player of all games. I own and play all kind of plots, T1-T4, balanced plots, unbalanced plots, single plots, a megacity and give my best to make it an objective feedback with a subjective touch of what I like to see, as always.
Patchday and patch itself
Testing out the first hours after patch, it was unfortunately quite buggy. People experienced game breaking bugs from plots vanishing after forming an MC, not being able to sell fuel anymore on MC plots all the way down to minor bugs like wrong info screens. I personally was amazed on how fast some bugs got resolved from the small Zero Team. Sure there are still many left, but most of the game-breaking stuff got resolved within days. Awesome job team.
The patch itself had many small improvements most probably won’t even notice but were really needed and are very much appreciated 🙂
I hope the team still got some days off to cool down and were actually able to enjoy christmas and celebrate new year.