Good day to everyone. I would like to start this review by expressing my deep respect to the Illuvium team and the developers. Thank you for the wonderful concept of the game and for the effort spent on its implementation and development. Of course, I don't have the right to decide which way the game should develop, but as a player who has spent a lot of time and effort in almost all game modes, as a player who has gone all the way through the Illuvium from the presale lands to the present day, I would still like to share with you my thoughts and what I really miss. as a player. Despite the fact that I will only describe the problems of the project, I do not want this review to look like a negative one, because it is not.
- The ultimate goal and a plan to achieve it.
In my opinion, the game lacks a clear goal. The details of achieving this goal may change slightly or new ways of achieving it may be added, but the goal itself must be consistent and understandable to each player. There are a lot of rumors about what to expect from the game in the future, and this completely takes away confidence in any actions. I can't bring myself to spend a single cent without understanding what awaits me in the end. The model where the ultimate goal was Leviathan mode (a collection of illuvials with excellent characteristics) was clear to me and it worked (the reasons why it worked, but not the way it should, I will describe below). I think this is the model that the team should focus on, rather than coming up with new ones.
Additionally, I would like to see all the progress and opportunities in my profile on the site, it should be a flowchart on the main profile page and contain:
-the main goals in the game (beyond album, Leviathan album, etc.)
-ways to achieve these goals (ow, zero, market)
-progress (collections, leaderboards, statistics and other information)
this is just an example, but the point is that goals should be visualized and every player should feel it.