#What would I really like to see in the illuvium

1 messages · Page 1 of 1 (latest)

fair spruce
#

Good day to everyone. I would like to start this review by expressing my deep respect to the Illuvium team and the developers. Thank you for the wonderful concept of the game and for the effort spent on its implementation and development. Of course, I don't have the right to decide which way the game should develop, but as a player who has spent a lot of time and effort in almost all game modes, as a player who has gone all the way through the Illuvium from the presale lands to the present day, I would still like to share with you my thoughts and what I really miss. as a player. Despite the fact that I will only describe the problems of the project, I do not want this review to look like a negative one, because it is not.

  1. The ultimate goal and a plan to achieve it.

In my opinion, the game lacks a clear goal. The details of achieving this goal may change slightly or new ways of achieving it may be added, but the goal itself must be consistent and understandable to each player. There are a lot of rumors about what to expect from the game in the future, and this completely takes away confidence in any actions. I can't bring myself to spend a single cent without understanding what awaits me in the end. The model where the ultimate goal was Leviathan mode (a collection of illuvials with excellent characteristics) was clear to me and it worked (the reasons why it worked, but not the way it should, I will describe below). I think this is the model that the team should focus on, rather than coming up with new ones.

Additionally, I would like to see all the progress and opportunities in my profile on the site, it should be a flowchart on the main profile page and contain:
-the main goals in the game (beyond album, Leviathan album, etc.)
-ways to achieve these goals (ow, zero, market)
-progress (collections, leaderboards, statistics and other information)
this is just an example, but the point is that goals should be visualized and every player should feel it.

#
  1. Economics.

In order for a person to want to spend money, one goal is not enough. It's important that he doesn't feel like a fool. If I see a descending chart (when the illuvial price drops every day) I won't spend the money. Obviously, it is necessary to limit emissions artificially, there are two ways to do this:

  • Time limit on emissions. There must be a clear time frame for the current set, and the next set will be released after that time. Without a time frame, we will see how the price tends to 0 and the players will stop playing.
  • Limitation of the issue by the number of illuvials. For example, similar to the Bitcoin model. There are 1000 Rhamphyres, each one is more difficult to find. When a certain percentage is caught, the next set is released. It is the publicity that is important here, a person should see what he has found, for example, 777 Rhamphyre out of 1000.

I understand that it may not be possible to quickly do set 2 right now, but this is what we need to strive for, and efforts should be spent on this, not on the release of new modes. Otherwise, there will be no value in the game and everything will be free.
As a temporary measure (while set 2 is being developed), one more option can be considered to stimulate the market:

  • Repurchase of collections.
    A person who has collected a complete collection of all the illusions has the right to completely burn it and receive an ILV reward for it. This reward should be calculated mathematically based on fuel costs and not incur additional costs for the dao. In my opinion, this will have a positive impact on the entire ecosystem, it will give people additional motivation to spend money on searching and collecting.
#

If the emission is limited, then there is no problem to leave the OW in its current form, it can be slightly modified like this:

  • Entering for "x" fuel. The current mode
  • Entering for "y" fuel. A mode where you can see everyone on the map + you can see the stats of the illuvials
  • Entering for "z" fuel. Auto
    I'm willing to pay money for the time I've saved, but I'm not willing to pay money for a complete randomness. This should not become a game for ludomaniacs.
#
  1. Transparency.
    Of course, the roadmap is important, these are the very goals that we are striving for. But I would like to understand what the team is doing at the moment, ideally it should be something like a trello system where you can go in and see what the team is working on at the moment. We need as many clear and understandable goals as possible, fixed on paper, rather than a lot of interviews with abstract plans.

Also, I believe that information about any chances in the game (for example, the chance of getting an illuvials when entering stage 3) should be published, and not hidden by the system. This information should be verifiable, it will add to people's confidence that the system is not manipulating them, and that the game is fair for all participants.

#

Conclusion.
What I described above does not require a huge resource to bring to life. But it is these fundamental things that give any player confidence in their actions. Without solving these problems, no model can convert players into money. A specific goal and an established economy give me the realization that I am doing everything right in pursuit of these goals and that I will eventually be rewarded. I'll play (because I like it) and I'll spend the money (because I'll know it won't turn to dust tomorrow). Well, the transparency of the company gives me the feeling of an equal participant in the game, who is not manipulated for the sake of instant profit.

I think that Illuvium is a great game already in its current state, if you follow the steps that I described above, the situation will change very quickly for the better. This will give the team time and opportunity to work on the details of achieving goals, additional modes, or other ambitious plans. But unfortunately, at the moment, I'm completely confused where we're going, and what should I do, I'm not ready to invest a single cent in the game in such abstract conditions. This is just my opinion and maybe not everyone will agree with it, but I think I have to speak out because I want Illuvium to be the best game.

P.S. I would like to get some more detailed response from the Illuvium team and I hope we will see it soon.

Thank you for your attention, with love BrewCrew ❤️

quaint wing
#

I agree 100%, I have also invested a lot in Illuvium, but most of it is only worth a fraction from the initial investment (token, land, illuvials) - collecting perfect stats Illuvials also seems to have become unnecessary (Gauntlet > Ascendant)

rustic saffron
fair spruce
fair spruce
#

This is how the price charts with unlimited and limited emissions look visually. No one (without additional motivation) will spend their money watching everything get cheaper. It doesn't matter if it's an F2P or a P2W player

fair spruce
#

We were promised limited emissions in many interviews, but this rule was never introduced. That's why I want it all to be recorded on paper, not in words. Because my invested money depends on such decisions.

quaint wing
rustic saffron
quaint wing
#

I don't believe that gauntlet can be the mode that increases the number of players for Illuvium, for an average player it feels there is too much luck in everything

rustic saffron
sullen wigeon
# fair spruce 2. Economics. In order for a person to want to spend money, one goal is not en...
  1. Agreed. We need progression and end game contents.

  2. Agreed. The basic value of NFT is utility and scarcity.
    Lack of Utility caused by lack of goal.
    Lack of scarcity caused by supply and demand mismatch, and unknown total supply.
    The situation is worsen by S1 and S2 only incentivizing supply, and ever increasing surplus of fuel.

  3. I have asked for access to team's jira but it was denied for security reason.
    I agree to publish the chances in OW, because OW is technically a loot box

#

i reckon we will see these chances when we have the automated drone run

fair spruce
# sullen wigeon 1. Agreed. We need progression and end game contents. 2. Agreed. The basic value...

Yes, thanks. Unfortunately, the original model with the Leviathan (as the main goal) was never fully launched. It was very close to being fully launched:

  • The proper economy was never implemented, and people stopped playing because of this, not because the game is boring or designed for whales… I know this because I often answered questions from newcomers in my guild and saw why they didn’t want to play. Only positive expected value can motivate people to play and spend money. Based on my feelings, only about 5-10% of players spend money just for entertainment.

  • There is insufficient motivation for the Leviathan. Weekly tournaments are great for feeling the game and gaining experience, and I am very grateful for that. But to motivate players towards the Leviathan, a big tournament could be announced 2-3 months in advance so that people have time to prepare. The structure could look like this:
    • Once a week, a free gauntlet tournament
    • Once a quarter, a big Leviathan tournament

By implementing these two simple conditions, we would have seen an influx of new players. I believe this should have at least been tested to see the player growth, rather than abandoning it at the final stage and restructuring to cater to the influential complainers in the community.