Thesis:
Gauntlet is better suited for a Web 2.5 approach, where ownership provides rewards but does not impact gameplay. This aligns with the industry standard for comparable games, avoiding pay-to-win (P2W) elements.
Abstract:
Illuvium Labs should develop a system that rewards players in Gauntlet and potentially future games, where the same rationale is applicable, based on ownership of assets—such as, but not limited to, Illuvials—without those assets impacting gameplay balance or creating P2W mechanics.
Simplified Rationale:
Aligning with Industry Standards: A Free-to-Play (F2P) model with rewards tied to non-gameplay-impacting ownership ensures accessibility and aligns with the success of similar games, avoiding the P2W pitfalls that have historically failed in this genre.
Expanding Player Base: Lowering barriers to rewards attracts more players, reduces ranking manipulation, and enhances engagement without alienating the broader audience.
Better Matchmaking and Player Experience: Integrating ownership-based rewards while maintaining F2P matchmaking improves queue times and ensures balanced competition.
Enhanced Public Perception: Avoiding P2W structures boosts reputation and community trust, which supports long-term growth.
Utility and Liquidity for NFTs: Tying rewards to Illuvials, Land, Illuvitars, and other assets increases their value and liquidity while benefiting the ecosystem through trading fees.
Collaborations and Marketing: A reward system that could account for external NFTs could foster partnerships, attract new audiences, and strengthen Illuvium’s position in Web3 gaming.
Marketing Through Rewards: A low-entry reward system maximizes customer acquisition and engagement, creating a broader and more active community.
Avoiding Leviathan Over-incentivization: Ensuring balanced incentives across modes prevents alienating whales who prioritize prestige and fun over hyper-competitive gameplay.
Conclusion:
This proposal ensures Gauntlet remains competitive in the evolving gaming landscape by embracing the best practices of F2P games while leveraging the unique opportunities of Web3 ownership.
More Details:
For a far more detailed rationale and examples, visit: https://docs.google.com/document/d/108aRmMom3GCeTbRQ8dCQ8KhXCQvVb0ghZKVrMsolW9o/edit?usp=sharing
Proponent: Viper
Thesis: Gauntlet is better suited for a Web 2.5 approach, where ownership provides rewards but does not impact gameplay. This would be in line with the industry standard of comparable games, having no p2w Elements. Abstract: Labs should work towards creating a system that gives players of Gaunt...


