#The Overworld and Card Game

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median hound
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mistakes and how to correct them

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  1. The Overworld as a Natural Scarcity Control
    In the current Overworld model, players must:

Invest time and effort to capture Illuvials.
Manage resources such as fuel and shards to capture them.
Face an element of difficulty and rarity, as not every player can easily capture more valuable Illuvials.
These factors create a natural entry barrier and help regulate the flow of Illuvials in the market:

Scarcity is preserved.
Rare Illuvials retain their value because they are hard to obtain.
More dedicated players are rewarded with better NFTs, while those lacking time or skill end up paying more in the secondary market.

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Card Game Model: The Supply Problem

If the game allows Illuvials to be opened directly from packs, even with a low drop rate for good Illuvials, there are significant risks:

Increase in Supply
Even rare Illuvials will enter the market in larger volumes, especially if the player base grows.
This can lead to the devaluation of all Illuvials, as scarcity will no longer be a predominant factor.
Inflation and Saturation
Players might end up accumulating many "common" Illuvials with no utility.
This creates market saturation and frustration for those spending money without obtaining anything valuable.
Devaluation of Effort
Players who invested time and money in the Overworld will feel undermined.
Illuvials that were once rare and expensive could now be easily obtained from packs, reducing the perceived value of past achievements.

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Card Game as a Complement, Not a Replacement

The most strategic approach would be:

Keep the Overworld at the Core
Maintain the Overworld as the heart of the capture and exploration experience.
Use the Card Game System as a Complement
Packs could contain cosmetic items, shards, or temporary boosts, but not Illuvials directly.
At most, allow packs to include extremely basic Illuvials or those of already saturated rarity in the market.